using Server.Mobiles; using Server.Network; using System; namespace Server.Items { public class WoodenKeyBarrel : DamageableItem { private Parts m_key; private StorageLocker m_StorageLocker; public override int LabelNumber { get { return 1023703; } } // barrel [CommandProperty(AccessLevel.GameMaster)] public StorageLocker StorageLocker { get { return m_StorageLocker; } set { m_StorageLocker = value; } } [Constructable] public WoodenKeyBarrel(Parts key) : base(0x0FAE, 0x0FAE) { Name = "barrel"; m_key = key; Level = ItemLevel.VeryEasy; Movable = false; HitsMax = 60; } public WoodenKeyBarrel(Serial serial) : base(serial) { } public override bool OnBeforeDestroyed() { if (m_key != Parts.None) { (new LockerKey(m_key)).MoveToWorld(new Point3D(base.Location), base.Map); m_StorageLocker.BeginRestart(TimeSpan.FromMinutes(10.0)); } else { Item debris = new WoodKeyDebris(); debris.Movable = false; debris.MoveToWorld(new Point3D(base.Location), base.Map); switch (Utility.Random(3)) { case 0: { BarrelWrath.DoRandomWrath(debris); break; } case 1: { BarrelPoisonWrath.DoRandomWrath(debris); break; } case 2: { switch (Utility.Random(8)) { case 0: { (new SeaSnake()).MoveToWorld(new Point3D(Location), Map); break; } case 1: { (new ShipRat()).MoveToWorld(new Point3D(Location), Map); break; } case 2: { (new ShipBat()).MoveToWorld(new Point3D(Location), Map); break; } case 3: { (new ShipBat()).MoveToWorld(new Point3D(Location), Map); break; } case 4: { (new ShipRat()).MoveToWorld(new Point3D(Location), Map); break; } case 5: { (new SeaSnake()).MoveToWorld(new Point3D(Location), Map); break; } default: break; } } break; } if (Utility.RandomDouble() < 0.05) (new BarrelHoops()).MoveToWorld(new Point3D(Location), Map); if (Utility.RandomDouble() < 0.05) (new BarrelStaves()).MoveToWorld(new Point3D(Location), Map); if (Utility.RandomDouble() < 0.05) (new BarrelLid()).MoveToWorld(new Point3D(Location), Map); if (Utility.RandomDouble() < 0.05) (new CopperWire()).MoveToWorld(new Point3D(Location), Map); } return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); //version writer.Write((int)m_key); writer.Write(m_StorageLocker); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { m_key = (Parts)reader.ReadInt(); m_StorageLocker = (StorageLocker)reader.ReadItem(); break; } } } } public class WoodenToMetalBarrel : DamageableItem { public override int LabelNumber { get { return 1023703; } } // barrel private StorageLocker m_StorageLocker; [CommandProperty(AccessLevel.GameMaster)] public StorageLocker StorageLocker { get { return m_StorageLocker; } set { m_StorageLocker = value; } } [Constructable] public WoodenToMetalBarrel(StorageLocker item) : base(0x0FAE, 0x0FAE) { Name = "barrel"; Level = ItemLevel.VeryEasy; Movable = false; HitsMax = 60; m_StorageLocker = item; } public WoodenToMetalBarrel(Serial serial) : base(serial) { } public override bool OnBeforeDestroyed() { Item barrel = new MetalBarrel(); m_StorageLocker.Barrels.Add(barrel); barrel.MoveToWorld(new Point3D(Location), Map); return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); //version writer.Write(m_StorageLocker); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { m_StorageLocker = (StorageLocker)reader.ReadItem(); break; } } } } public class MetalBarrel : Item { public override int LabelNumber { get { return 1023703; } } // barrel [Constructable] public MetalBarrel() : base(0x0FAE) { Movable = false; Hue = 2301; } public MetalBarrel(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WoodKeyDebris : Item { [Constructable] public WoodKeyDebris() : base(0x0C2F) { Movable = false; new InternalTimer(this).Start(); } public WoodKeyDebris(Serial serial) : base(serial) { } private class InternalTimer : Timer { private Item m_Item; public InternalTimer(Item item) : base(TimeSpan.FromMinutes(30)) { m_Item = item; Priority = TimerPriority.FiveSeconds; } protected override void OnTick() { m_Item.Delete(); Stop(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); new InternalTimer(this).Start(); } } public class MetalBarrelWrath { public static void DoRandomWrath(Item source) { if (source.Deleted) return; int randomrange = Utility.RandomMinMax(4, 7); int mindmg = 60 + Utility.Random(60) - (randomrange * 10); if (mindmg < 0) { mindmg = 1; } int maxdmg = mindmg += Utility.Random(200); DoWrath(source, mindmg, maxdmg, randomrange); } public static void DoWrath(Item source, int mindmg, int maxdmg, int range) { if (source.Deleted) return; Map map = source.Map; if (map != null) { for (int x = -range; x <= range; ++x) { for (int y = -range; y <= range; ++y) { double dist = Math.Sqrt(x * x + y * y); if (dist <= range) { new BarrelExplodeWrathTimer(map, source.X + x, source.Y + y, mindmg, maxdmg, source).Start(); } } } } } } public class BarrelWrath { public static void DoRandomWrath(Item source) { if (source.Deleted) return; int randomrange = Utility.RandomMinMax(2, 4); int mindmg = 30 + Utility.Random(30) - (randomrange * 10); if (mindmg < 0) { mindmg = 1; } int maxdmg = mindmg += Utility.Random(100); DoWrath(source, mindmg, maxdmg, randomrange); } public static void DoWrath(Item source, int mindmg, int maxdmg, int range) { if (source.Deleted) return; Map map = source.Map; if (map != null) { for (int x = -range; x <= range; ++x) { for (int y = -range; y <= range; ++y) { double dist = Math.Sqrt(x * x + y * y); if (dist <= range) { new BarrelExplodeWrathTimer(map, source.X + x, source.Y + y, mindmg, maxdmg, source).Start(); } } } } } } public class BarrelExplodeWrathTimer : Timer { private Map n_Map; private int n_X, n_Y; private int n_MinDamage; private int n_MaxDamage; private Item n_SourceItem; public BarrelExplodeWrathTimer(Map map, int x, int y, int mindamage, int maxdamage, Item sourceitem) : base(TimeSpan.FromSeconds(0)) { n_Map = map; n_X = x; n_Y = y; n_MinDamage = mindamage; n_MaxDamage = maxdamage; n_SourceItem = sourceitem; } protected override void OnTick() { int z = n_Map.GetAverageZ(n_X, n_Y); bool canFit = n_Map.CanFit(n_X, n_Y, z, 6, false, false); for (int i = -3; !canFit && i <= 3; ++i) { canFit = n_Map.CanFit(n_X, n_Y, z + i, 6, false, false); if (canFit) z += i; } if (!canFit) return; Item g = n_SourceItem; // Explosion if (g == null || g.Deleted) return; Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x36BD, 9, 10, 5044); Effects.PlaySound(g, g.Map, 0x307); DoDamage(g, n_MinDamage, n_MaxDamage); } public virtual void DoDamage(Item g, int mindmg, int maxdmg) { IPooledEnumerable eable = g.GetMobilesInRange(4); foreach (Mobile m in eable) { if (m != null) { if (m.Alive && m is PlayerMobile && m.AccessLevel == AccessLevel.Player) { m.DoHarmful(m); m.FixedParticles(0x376A, 1, 3, 5052, EffectLayer.Waist); m.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1154447); // *The barrel explodes sending deadly debris hurdling in your direction!* m.Damage(Utility.RandomMinMax(mindmg, maxdmg), m); Effects.PlaySound(g, g.Map, 0x307); } } } eable.Free(); n_SourceItem.Delete(); } } public class BarrelPoisonWrath { public static void DoRandomWrath(Item source) { if (source.Deleted) return; int randomrange = Utility.RandomMinMax(2, 4); int mindmg = 0; int maxdmg = 0; DoWrath(source, mindmg, maxdmg, randomrange); } public static void DoWrath(Item source, int mindmg, int maxdmg, int range) { if (source.Deleted) return; Map map = source.Map; if (map != null) { for (int x = -range; x <= range; ++x) { for (int y = -range; y <= range; ++y) { double dist = Math.Sqrt(x * x + y * y); if (dist <= range) new BarrelPoisonWrathTimer(map, source.X + x, source.Y + y, mindmg, maxdmg, source).Start(); } } } } } public class BarrelPoisonWrathTimer : Timer { private Map n_Map; private int n_X, n_Y; private int n_MinDamage; private int n_MaxDamage; private Item n_SourceItem; public BarrelPoisonWrathTimer(Map map, int x, int y, int mindamage, int maxdamage, Item sourceitem) : base(TimeSpan.FromSeconds(0)) { n_Map = map; n_X = x; n_Y = y; n_MinDamage = mindamage; n_MaxDamage = maxdamage; n_SourceItem = sourceitem; } protected override void OnTick() { int z = n_Map.GetAverageZ(n_X, n_Y); bool canFit = n_Map.CanFit(n_X, n_Y, z, 6, false, false); for (int i = -3; !canFit && i <= 3; ++i) { canFit = n_Map.CanFit(n_X, n_Y, z + i, 6, false, false); if (canFit) z += i; } if (!canFit) return; Item g = n_SourceItem; //Poisonous Vapor if (g == null || g.Deleted) return; Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x376A, 9, 10, 5040); Effects.PlaySound(g, g.Map, 0x474); DoDamage(g, n_MinDamage, n_MaxDamage); } public virtual void DoDamage(Item g, int mindmg, int maxdmg) { if (g == null || g.Deleted) return; IPooledEnumerable eable = g.GetMobilesInRange(4); foreach (Mobile m in eable) { if (m != null) { if (m.Alive && m is PlayerMobile && m.AccessLevel == AccessLevel.Player) { m.DoHarmful(m); m.Damage(Utility.RandomMinMax(mindmg, maxdmg), m); m.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1154446); // *Poisonous gas escapes from the ruptured barrel enveloping you in a noxious cloud!* m.ApplyPoison(m, Poison.Deadly); m.PlaySound(0x474); } } } eable.Free(); g.Delete(); } } }