using System; namespace Server.Ethics.Evil { public sealed class UnholySteed : Power { public UnholySteed() { this.m_Definition = new PowerDefinition( 30, "Unholy Steed", "Trubechs Yeliab", ""); } public override void BeginInvoke(Player from) { if (from.Steed != null && from.Steed.Deleted) from.Steed = null; if (from.Steed != null) { from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy steed."); return; } if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax) { from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature. return; } Mobiles.UnholySteed steed = new Mobiles.UnholySteed(); if (Mobiles.BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0))) { from.Steed = steed; this.FinishInvoke(from); } } } }