using System; using System.Collections.Generic; namespace Server.Engines.BulkOrders { public class LargeCookingBOD : LargeBOD { public override BODType BODType { get { return BODType.Cooking; } } [Constructable] public LargeCookingBOD() { LargeBulkEntry[] entries; bool nonexceptional = false; switch (Utility.Random(7)) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeBarbeque); nonexceptional = true; break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeDough); break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeFruits); nonexceptional = true; break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeMiso); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSushi); break; case 5: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSweets); break; case 6: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeUnbakedPies); break; } this.Hue = 1169; this.AmountMax = Utility.RandomList(10, 15, 20, 20); this.Entries = entries; this.RequireExceptional = !nonexceptional && 0.825 > Utility.RandomDouble(); } public LargeCookingBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries) { this.Hue = 1169; this.AmountMax = amountMax; this.Entries = entries; this.RequireExceptional = reqExceptional; this.Material = mat; } public LargeCookingBOD(Serial serial) : base(serial) { } public override int ComputeFame() { return CookingRewardCalculator.Instance.ComputeFame(this); } public override int ComputeGold() { return CookingRewardCalculator.Instance.ComputeGold(this); } public override List ComputeRewards(bool full) { List list = new List(); RewardGroup rewardGroup = CookingRewardCalculator.Instance.LookupRewards(CookingRewardCalculator.Instance.ComputePoints(this)); if (rewardGroup != null) { if (full) { for (int i = 0; i < rewardGroup.Items.Length; ++i) { Item item = rewardGroup.Items[i].Construct(); if (item != null) list.Add(item); } } else { RewardItem rewardItem = rewardGroup.AcquireItem(); if (rewardItem != null) { Item item = rewardItem.Construct(); if (item != null) list.Add(item); } } } return list; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }