using System; using Server; namespace Server.Items { public class SantaHelm : LeatherCap { public override int ArtifactRarity{ get{ return 4; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public SantaHelm() { Weight = 6.0; Name = "Santa Cap"; Hue = 33; Attributes.RegenMana=2; PhysicalBonus = 12; FireBonus = 12; ColdBonus = 12; PoisonBonus =12; EnergyBonus = 12; } public SantaHelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }