using System; using Server; namespace Server.Items { public class SantaBoots : Boots { [Constructable] public SantaBoots() { Weight = 6.0; Name = "Santa Boots"; Hue = 1369; LootType = LootType.Blessed; } public SantaBoots( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }