/*Created by Hammerhand*/ using System; using Server; using Server.Items; using Server.Misc; using Server.Mobiles; namespace Server.Mobiles { public class Adolph : BaseMutatedReindeer { [Constructable] public Adolph() { Name = "Adolph"; Hue = 1810; } public override void GenerateLoot() { AddLoot(LootPack.Meager); if (m_Spawning) { PackItem(new RecipeFragment1()); } } public override bool AlwaysMurderer { get { return true; } } public Adolph(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Masher : BaseMutatedReindeer { [Constructable] public Masher() { Name = "Masher"; Hue = 1811; } public override void GenerateLoot() { AddLoot(LootPack.Meager); if (m_Spawning) { PackItem(new RecipeFragment2()); } } public override bool AlwaysMurderer { get { return true; } } public Masher(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Slasher : BaseMutatedReindeer { [Constructable] public Slasher() { Name = "Slasher"; Hue = 1812; } public override void GenerateLoot() { AddLoot(LootPack.Meager); if (m_Spawning) { PackItem(new RecipeFragment3()); } } public override bool AlwaysMurderer { get { return true; } } public Slasher(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Smasher : BaseMutatedReindeer { [Constructable] public Smasher() { Name = "Smasher"; Hue = 1813; } public override void GenerateLoot() { AddLoot(LootPack.Meager); if (m_Spawning) { PackItem(new RecipeFragment4()); } } public override bool AlwaysMurderer { get { return true; } } public Smasher(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Nixon : BaseMutatedReindeer { [Constructable] public Nixon() { Name = "Nixon"; Hue = 1814; } public override void GenerateLoot() { AddLoot(LootPack.Meager); if (m_Spawning) { PackItem(new RecipeFragment5()); } } public override bool AlwaysMurderer { get { return true; } } public Nixon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Gromet : BaseMutatedReindeer { [Constructable] public Gromet() { Name = "Gromet"; Hue = 1815; } public override void GenerateLoot() { AddLoot(LootPack.Meager); if (m_Spawning) { PackItem(new RecipeFragment6()); } } public override bool AlwaysMurderer { get { return true; } } public Gromet(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Stupid : BaseMutatedReindeer { [Constructable] public Stupid() { Name = "Stupid"; Hue = 1816; } public override void GenerateLoot() { AddLoot(LootPack.Meager); if (m_Spawning) { PackItem(new RecipeFragment7()); } } public override bool AlwaysMurderer { get { return true; } } public Stupid(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Slaughter : BaseMutatedReindeer { [Constructable] public Slaughter() { Name = "Slaughter"; Hue = 1817; } public override void GenerateLoot() { AddLoot(LootPack.Meager); if (m_Spawning) { PackItem(new RecipeFragment8()); } } public override bool AlwaysMurderer { get { return true; } } public Slaughter(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }