using System; using Server.Items; namespace Server.Items { public class PureWhiteFeather : Item { //int ICommodity.DescriptionNumber { get { return CraftResources.IsStandard( m_Resource ) ? LabelNumber : "pure white feather" + ( (int)m_Resource - (int)CraftResource.Feather ); } } //bool ICommodity.IsDeedable { get { return true; } } [Constructable] public PureWhiteFeather() : this( 1 ) { } [Constructable] public PureWhiteFeather( int amount ) : base( 0x1BD1 ) { Stackable = true; Weight = 0.1; Hue = 1153; Amount = amount; } public PureWhiteFeather( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }