using System; using Server; namespace Server.Items { public class DantesEarrings : GoldEarrings { public override int ArtifactRarity{ get{ return 21; } } [Constructable] public DantesEarrings() { Name = "Dantes Earrings"; Hue = 468; Attributes.LowerManaCost = 10; Attributes.DefendChance = 10; Attributes.Luck = 240; Attributes.BonusMana = 5; Attributes.BonusHits = 25; Attributes.BonusStam = 5; Attributes.RegenHits = 1; Attributes.RegenMana = 1; Attributes.RegenStam = 1; Attributes.CastRecovery = 3; Attributes.CastSpeed = 2; Resistances.Energy = 5; Resistances.Fire = 5; Resistances.Cold = 5; Resistances.Poison = 5; Resistances.Physical = 5; SkillBonuses.SetValues( 0, SkillName.MagicResist, 15.0 ); } public DantesEarrings( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }