using System; using Server; using Server.Mobiles; using Server.Targeting; using Server.Gumps; using Server.Engines.VeteranRewards; namespace Server.Items { public class WeaponRenamingTool : Item, IRewardItem { private bool m_IsRewardItem; [CommandProperty( AccessLevel.GameMaster )] public bool IsRewardItem { get{ return m_IsRewardItem; } set{ m_IsRewardItem = value; InvalidateProperties(); } } [Constructable] public WeaponRenamingTool() : base( 0x32F8 ) { LootType = LootType.Blessed; Weight = 1.0; Name = "Weapon Renaming Tool"; Hue = 38; } public WeaponRenamingTool( Serial serial ) : base( serial ) { } public override void OnDoubleClick( Mobile from ) { if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) ) return; from.SendMessage( "Select an object to rename" ); // Select an object to engrave. from.Target = new TargetWeapon( this ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( (bool) m_IsRewardItem ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_IsRewardItem = reader.ReadBool(); } public static WeaponRenamingTool Find( Mobile from ) { if ( from.Backpack != null ) return from.Backpack.FindItemByType( typeof( WeaponRenamingTool ) ) as WeaponRenamingTool; return null; } private class TargetWeapon : Target { private WeaponRenamingTool m_Tool; public TargetWeapon( WeaponRenamingTool tool ) : base( -1, true, TargetFlags.None ) { m_Tool = tool; } protected override void OnTarget( Mobile from, object targeted ) { if ( m_Tool == null || m_Tool.Deleted ) return; if ( targeted is BaseWeapon ) { BaseWeapon item = (BaseWeapon) targeted; from.CloseGump( typeof( InternalGump ) ); from.SendGump( new InternalGump( m_Tool, item ) ); } else from.SendMessage( "The selected item cannobt be renamed using this tool" ); } } private class InternalGump : Gump { private WeaponRenamingTool m_Tool; private BaseWeapon m_Target; private enum Buttons { Cancel, Okay, Text } public InternalGump( WeaponRenamingTool tool, BaseWeapon target ) : base( 0, 0 ) { m_Tool = tool; m_Target = target; Closable = true; Disposable = true; Dragable = true; Resizable = false; AddBackground( 50, 50, 400, 300, 0xA28 ); AddPage( 0 ); AddHtmlLocalized( 50, 70, 400, 20, 1072359, 0x0, false, false ); //