using System; using Server.Network; using Server.Items; using Server.Targeting; namespace Server.Items { public class FortuneseekerTreads : Sandals { [Constructable] public FortuneseekerTreads() { Name = "Fortuneseeker's Treads"; Hue = 1161; Attributes.BonusHits = 10; Attributes.BonusMana = 10; Attributes.DefendChance = 5; Attributes.Luck = 75; } public FortuneseekerTreads( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }