//By Zero using System; using Server.Network; using Server.Items; using Server.Targeting; namespace Server.Items { public class BaseWorldArty : GruesomeStandardArtifact { [Constructable] public BaseWorldArty() { Name = "Base World Stealable" ; Hue = 1919 ; ItemID = 3796 ; } public BaseWorldArty( Serial serial ) : base( serial ) { } public override int ArtifactRarity{ get{ return 12; } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }