using System; using Server; using Server.Guilds; namespace Server.Items { public class ShieldofLordNast : BaseShield { public override int ArtifactRarity{ get{ return 5001; } } public override int BasePhysicalResistance{ get{ return 70; } } public override int BaseFireResistance{ get{ return 70; } } public override int BaseColdResistance{ get{ return 70; } } public override int BasePoisonResistance{ get{ return 70; } } public override int BaseEnergyResistance{ get{ return 70; } } public override int InitMinHits{ get{ return 561; } } public override int InitMaxHits{ get{ return 561; } } public override int AosStrReq{ get{ return 100; } } public override int AosIntReq{ get{ return 100; } } public override int AosDexReq{ get{ return 100; } } public override int ArmorBase{ get{ return 30; } } [Constructable] public ShieldofLordNast() : base( 0x1BC4 ) { if ( !Core.AOS ) LootType = LootType.Blessed ; Attributes.SpellChanneling = 1 ; Name = "ShieldofLordNast" ; Hue = 1161 ; Weight = 7.0; } public ShieldofLordNast( Serial serial ) : base(serial) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 6.0 ) Weight = 7.0; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 );//version } public override bool OnEquip( Mobile from ) { return Validate( from ) && base.OnEquip( from ); } public override void OnSingleClick( Mobile from ) { if ( Validate( Parent as Mobile ) ) base.OnSingleClick( from ); } public virtual bool Validate( Mobile m ) { if ( Core.AOS || m == null || !m.Player || m.AccessLevel != AccessLevel.Player ) return true; Guild g = m.Guild as Guild; if ( g == null || g.Type != GuildType.Order ) { m.FixedEffect( 0x3728, 10, 13 ); Delete(); return false; } return true; } } }