using System; using Server; namespace Server.Items { public class NastsBracelet : GoldBracelet { public override int ArtifactRarity{ get{ return 5000; } } [Constructable] public NastsBracelet() { Name = "Nasts Bracelet"; Hue = Utility.RandomList(38,203); LootType = LootType.Blessed; Attributes.ReflectPhysical = 1000; Attributes.CastRecovery = 100; Attributes.CastSpeed = 100; Attributes.NightSight = 1; Attributes.Luck = 200; Attributes.LowerRegCost = 100; Attributes.LowerManaCost = 100; Attributes.RegenHits = 100; Attributes.RegenMana = 100; Attributes.RegenStam = 100; } public NastsBracelet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }