using System; using Server; namespace Server.Items { public class Chestofthemagi : LeatherChest { public override int ArtifactRarity{ get{ return 146; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public Chestofthemagi() { Hue = 1153; Name = "Chest Of The Magi"; Attributes.Luck = 112; Attributes.DefendChance = 5; Attributes.LowerRegCost = 50; Attributes.BonusMana = 50; Attributes.BonusHits = 35; Attributes.RegenMana = 15; Attributes.LowerManaCost = 50; ArmorAttributes.MageArmor = 1; Attributes.CastSpeed = 1; Attributes.SpellDamage = 15; Attributes.CastRecovery = 1; FireBonus = 25; ColdBonus = 25; PoisonBonus = 25; PhysicalBonus = 25; EnergyBonus = 25; } public Chestofthemagi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }