using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a reapers corpse" )] public class FrostwoodTree : BaseCreature { [Constructable] public FrostwoodTree() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a FrostwoodTree"; Body = 47; BaseSoundID = 442; Hue = 1151; SetStr( 666, 815 ); //SetDex( 66, 75 ); //SetInt( 101, 250 ); //SetHits( 40, 129 ); //SetStam( 0 ); //SetDamage( 9, 11 ); //SetDamageType( ResistanceType.Physical, 80 ); //SetDamageType( ResistanceType.Poison, 20 ); //SetResistance( ResistanceType.Physical, 35, 45 ); //SetResistance( ResistanceType.Fire, 15, 25 ); //SetResistance( ResistanceType.Cold, 10, 20 ); //SetResistance( ResistanceType.Poison, 40, 50 ); //SetResistance( ResistanceType.Energy, 30, 40 ); //SetSkill( SkillName.EvalInt, 90.1, 100.0 ); //SetSkill( SkillName.Magery, 90.1, 100.0 ); //SetSkill( SkillName.MagicResist, 100.1, 125.0 ); //SetSkill( SkillName.Tactics, 45.1, 60.0 ); //SetSkill( SkillName.Wrestling, 50.1, 60.0 ); //Fame = 3500; //Karma = -3500; //VirtualArmor = 40; PackItem( new FrostwoodLog( 10 ) ); //PackItem( new MandrakeRoot( 5 ) ); } public override void GenerateLoot() { //AddLoot( LootPack.Average ); } //public override Poison PoisonImmune{ get{ return Poison.Greater; } } //public override int TreasureMapLevel{ get{ return 2; } } public override bool DisallowAllMoves{ get{ return true; } } public FrostwoodTree( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }