//////////////////////////////////////// // // // Generated by CEO's YAAAG - V1.2 // // (Yet Another Arya Addon Generator) // // // //////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class HonorShrineAddon : BaseAddon { private static int[,] m_AddOnSimpleComponents = new int[,] { {5323, 0, 0, 0}, {5324, 0, 1, 0}, {5325, 1, 1, 0}// 1 2 3 , {5326, 1, 0, 0}, {4, 0, -1, 0}, {5, 1, -1, 0}// 4 5 6 , {7186, 1, -1, 7}, {7978, -1, 1, 0}, {3231, -1, 0, 0}// 7 11 12 , {3231, 0, 2, 0}, {3231, 1, 2, 0}, {3231, 2, 0, 0}// 13 14 15 , {3204, 2, 0, 4}, {3204, -1, 0, 3}, {3205, 0, 2, 3}// 16 17 18 , {3205, 1, 2, 3}// 19 }; public override BaseAddonDeed Deed { get { return new HonorShrineAddonDeed(); } } [ Constructable ] public HonorShrineAddon() { for (int i = 0; i < m_AddOnSimpleComponents.Length / 4; i++) AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] ); AddComplexComponent( (BaseAddon) this, 9934, 2, 1, 5, 2485, -1, "Sword of Honor", 1);// 8 AddComplexComponent( (BaseAddon) this, 5168, 1, 0, 5, 0, 1, "Honor Candle", 1);// 9 AddComplexComponent( (BaseAddon) this, 5020, -1, 1, 8, 0, -1, "Lord of Honor", 1);// 10 } public HonorShrineAddon( Serial serial ) : base( serial ) { } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource) { AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1); } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount) { AddonComponent ac; ac = new AddonComponent(item); if (name != null && name.Length > 0) ac.Name = name; if (hue != 0) ac.Hue = hue; if (amount > 1) { ac.Stackable = true; ac.Amount = amount; } if (lightsource != -1) ac.Light = (LightType) lightsource; addon.AddComponent(ac, xoffset, yoffset, zoffset); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class HonorShrineAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new HonorShrineAddon(); } } [Constructable] public HonorShrineAddonDeed() { Name = "HonorShrine"; } public HonorShrineAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }