//////////////////////////////////////// // // // Generated by CEO's YAAAG - V1.2 // // (Yet Another Arya Addon Generator) // // // //////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class FAScavengerHuntRewardAddon : BaseAddon { private static int[,] m_AddOnSimpleComponents = new int[,] { {2716, -1, 0, 0}, {2714, -1, 1, 0}, {2890, 0, -1, 0}// 1 2 5 , {2905, 0, 0, 0}// 6 }; public override BaseAddonDeed Deed { get { return new FAScavengerHuntRewardAddonDeed(); } } [ Constructable ] public FAScavengerHuntRewardAddon() { for (int i = 0; i < m_AddOnSimpleComponents.Length / 4; i++) AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] ); AddComplexComponent( (BaseAddon) this, 5364, -1, 1, 15, 0, -1, "SS Camelot", 1);// 3 AddComplexComponent( (BaseAddon) this, 5365, -1, 0, 16, 0, -1, "Far Seeing Eye", 1);// 4 AddComplexComponent( (BaseAddon) this, 5357, 0, -1, 5, 0, -1, "Scavenger Hunt Item List", 1);// 7 AddComplexComponent( (BaseAddon) this, 15287, 1, -1, 0, 0, -1, "Map of Camelot", 1);// 8 AddComplexComponent( (BaseAddon) this, 2572, -1, -1, 14, 0, 1, "", 1);// 9 } public FAScavengerHuntRewardAddon( Serial serial ) : base( serial ) { } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource) { AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1); } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount) { AddonComponent ac; ac = new AddonComponent(item); if (name != null && name.Length > 0) ac.Name = name; if (hue != 0) ac.Hue = hue; if (amount > 1) { ac.Stackable = true; ac.Amount = amount; } if (lightsource != -1) ac.Light = (LightType) lightsource; addon.AddComponent(ac, xoffset, yoffset, zoffset); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FAScavengerHuntRewardAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new FAScavengerHuntRewardAddon(); } } [Constructable] public FAScavengerHuntRewardAddonDeed() { Name = "FAScavengerHuntReward"; } public FAScavengerHuntRewardAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }