///////////////////////////////////////////////// // // Automatically generated by the // AddonGenerator script by Arya // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class EmptyWagon4HorseAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new EmptyWagon4HorseAddonDeed(); } } [ Constructable ] public EmptyWagon4HorseAddon() { AddonComponent ac; ac = new AddonComponent( 4117 ); ac.Hue = 1753; AddComponent( ac, -1, -3, 0 ); ac = new AddonComponent( 4117 ); ac.Hue = 1753; AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 4117 ); ac.Hue = 1753; AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 7592 ); ac.Hue = 1753; AddComponent( ac, 1, 0, 5 ); ac = new AddonComponent( 7592 ); ac.Hue = 1753; AddComponent( ac, 0, 0, 5 ); ac = new AddonComponent( 7592 ); ac.Hue = 1753; AddComponent( ac, 0, -1, 5 ); ac = new AddonComponent( 7592 ); ac.Hue = 1753; AddComponent( ac, 1, -1, 5 ); ac = new AddonComponent( 7592 ); ac.Hue = 1753; AddComponent( ac, 0, -2, 5 ); ac = new AddonComponent( 7592 ); ac.Hue = 1753; AddComponent( ac, 1, -2, 5 ); ac = new AddonComponent( 7592 ); ac.Hue = 1753; AddComponent( ac, 0, -3, 5 ); ac = new AddonComponent( 7592 ); ac.Hue = 1753; AddComponent( ac, 1, -3, 5 ); ac = new AddonComponent( 4117 ); ac.Hue = 1753; AddComponent( ac, 2, -3, 0 ); ac = new AddonComponent( 16382 ); AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 16382 ); AddComponent( ac, 1, 2, 0 ); ac = new AddonComponent( 16382 ); AddComponent( ac, 0, 4, 0 ); ac = new AddonComponent( 16382 ); AddComponent( ac, 1, 4, 0 ); ac = new AddonComponent( 5112 ); ac.Hue = 1753; AddComponent( ac, 2, 2, 10 ); ac = new AddonComponent( 5112 ); ac.Hue = 1753; AddComponent( ac, 2, 4, 10 ); ac = new AddonComponent( 5112 ); ac.Hue = 1753; AddComponent( ac, -1, 2, 4 ); ac = new AddonComponent( 5112 ); ac.Hue = 1753; AddComponent( ac, -1, 4, 4 ); } public EmptyWagon4HorseAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class EmptyWagon4HorseAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new EmptyWagon4HorseAddon(); } } [Constructable] public EmptyWagon4HorseAddonDeed() { Name = "EmptyWagon4Horse"; } public EmptyWagon4HorseAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }