using System; using Server.Items; using Server.Engines.Quests; namespace Server.Mobiles { public class Sean : HumilityQuestMobile { public override int Greeting { get { return 1075769; } } public override bool IsActiveVendor { get { return true; } } public override bool CanTeach { get { return true; } } [Constructable] public Sean() : base("Sean", "the Blacksmith") { SetSkill(SkillName.ArmsLore, 36.0, 68.0); SetSkill(SkillName.Blacksmith, 65.0, 88.0); SetSkill(SkillName.Fencing, 60.0, 83.0); SetSkill(SkillName.Macing, 61.0, 93.0); SetSkill(SkillName.Swords, 60.0, 83.0); SetSkill(SkillName.Tactics, 60.0, 83.0); SetSkill(SkillName.Parry, 61.0, 93.0); } public override void InitSBInfo() { SBInfos.Add(new SBBlacksmith()); } public Sean(Serial serial) : base(serial) { } public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Human; Body = 0x190; Hue = Race.RandomSkinHue(); HairItemID = Race.RandomHair(false); HairHue = Race.RandomHairHue(); } public override void InitOutfit() { base.InitOutfit(); SetWearable(new SmithHammer()); SetWearable(new FullApron()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }