using System; using System.Collections; using Server.Items; namespace Server.Mobiles { [CorpseName( "a plant corpse" )] public class Vasanord : BaseVoidCreature { public override VoidEvolution Evolution { get { return VoidEvolution.Survival; } } public override int Stage { get { return 3; } } [Constructable] public Vasanord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.6, 1.2 ) { Name = "vasanord"; Body = 780; SetStr( 805, 869 ); SetDex( 51, 64 ); SetInt( 38, 48 ); SetHits( 5000, 5200 ); SetMana( 40, 70 ); SetStam( 50, 80 ); SetDamage( 10, 23 ); SetDamageType( ResistanceType.Physical, 20 ); SetDamageType( ResistanceType.Fire, 20 ); SetDamageType( ResistanceType.Cold, 20 ); SetDamageType( ResistanceType.Poison, 20 ); SetDamageType( ResistanceType.Energy, 20 ); SetResistance( ResistanceType.Physical, 30, 50 ); SetResistance( ResistanceType.Fire, 20, 50 ); SetResistance( ResistanceType.Cold, 20, 40 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 20, 50 ); SetSkill( SkillName.MagicResist, 72.8, 77.7 ); SetSkill( SkillName.Tactics, 50.7, 110.0 ); SetSkill( SkillName.EvalInt, 99.5, 120.0 ); SetSkill( SkillName.Magery, 95.5, 106.9 ); SetSkill( SkillName.Wrestling, 53.6, 98.6 ); Fame = 15000; Karma = -15000; VirtualArmor = 28; PackItem( new DaemonBone( 30 ) ); } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.6) c.DropItem(new TaintedSeeds(2)); } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override bool BardImmune{ get{ return !Core.AOS; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public Vasanord( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }