using System; using Server.Items; namespace Server.Mobiles { [CorpseName("Wyvern [Renowned] corpse")] public class WyvernRenowned : BaseRenowned { [Constructable] public WyvernRenowned() : base(AIType.AI_Mage) { this.Name = "Wyvern"; this.Title = "[Renowned]"; this.Body = 62; this.Hue = 243; this.BaseSoundID = 362; this.SetStr(1370, 1422); this.SetDex(103, 151); this.SetInt(835, 1002); this.SetHits(2412, 2734); this.SetStam(103, 151); this.SetMana(835, 1002); this.SetDamage(29, 35); this.SetDamageType(ResistanceType.Physical, 75); this.SetDamageType(ResistanceType.Fire, 25); this.SetResistance(ResistanceType.Physical, 60, 70); this.SetResistance(ResistanceType.Fire, 80, 90); this.SetResistance(ResistanceType.Cold, 70, 80); this.SetResistance(ResistanceType.Poison, 60, 70); this.SetResistance(ResistanceType.Energy, 60, 70); this.SetSkill(SkillName.Magery, 107.7, 109.1); this.SetSkill(SkillName.Meditation, 63.9, 78.2); this.SetSkill(SkillName.EvalInt, 106.8, 111.1); this.SetSkill(SkillName.Wrestling, 108.6, 109.4); this.SetSkill(SkillName.MagicResist, 125.8, 127.6); this.SetSkill(SkillName.Tactics, 112.8, 123.7); this.Fame = 24000; this.Karma = -24000; this.VirtualArmor = 70; } public WyvernRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList { get { return new Type[] {}; } } public override Type[] SharedSAList { get { return new[] {typeof (AnimatedLegsoftheInsaneTinker), typeof (PillarOfStrength), typeof(StormCaller) }; } } public override bool ReacquireOnMovement { get { return true; } } public override Poison PoisonImmune { get { return Poison.Deadly; } } public override Poison HitPoison { get { return Poison.Deadly; } } public override bool AutoDispel { get { return true; } } public override bool BardImmune { get { return true; } } public override int TreasureMapLevel { get { return 5; } } public override int Meat { get { return 10; } } public override int Hides { get { return 20; } } public override HideType HideType { get { return HideType.Horned; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich); } public override int GetAttackSound() { return 713; } public override int GetAngerSound() { return 718; } public override int GetDeathSound() { return 716; } public override int GetHurtSound() { return 721; } public override int GetIdleSound() { return 725; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }