using System; using Server.Items; using Server.Misc; namespace Server.Mobiles { [CorpseName("Tikitavi [Renowned] corpse")] public class TikitaviRenowned : BaseRenowned { [Constructable] public TikitaviRenowned() : base(AIType.AI_Melee) { this.Name = "Tikitavi"; this.Title = "[Renowned]"; this.Body = 42; this.BaseSoundID = 437; this.SetStr(315, 354); this.SetDex(139, 177); this.SetInt(243, 288); this.SetHits(50000); this.SetMana(243, 288); this.SetStam(139, 177); this.SetDamage(7, 9); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 26, 28); this.SetResistance(ResistanceType.Fire, 22, 25); this.SetResistance(ResistanceType.Cold, 30, 38); this.SetResistance(ResistanceType.Poison, 14, 17); this.SetResistance(ResistanceType.Energy, 15, 18); this.SetSkill(SkillName.MagicResist, 40.4); this.SetSkill(SkillName.Tactics, 73.6); this.SetSkill(SkillName.Wrestling, 66.5); this.Fame = 1500; this.Karma = -1500; this.VirtualArmor = 28; } public TikitaviRenowned(Serial serial) : base(serial) { } public override bool AllureImmune { get { return true; } } public override Type[] UniqueSAList { get { return new Type[] { typeof(BasiliskHideBreastplate) }; } } public override Type[] SharedSAList { get { return new Type[] { typeof(LegacyOfDespair), typeof(MysticsGarb) }; } } public override InhumanSpeech SpeechType { get { return InhumanSpeech.Ratman; } } public override bool CanRummageCorpses { get { return true; } } public override int Hides { get { return 8; } } public override HideType HideType { get { return HideType.Spined; } } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }