using System; using Server.Items; namespace Server.Mobiles { [CorpseName("Ancient Lich [Renowned] corpse")] public class AncientLichRenowned : BaseRenowned { [Constructable] public AncientLichRenowned() : base(AIType.AI_NecroMage) { this.Name = "Ancient Lich"; this.Title = "[Renowned]"; this.Body = 78; this.BaseSoundID = 412; this.SetStr(250, 305); this.SetDex(96, 115); this.SetInt(966, 1045); this.SetHits(2000, 2500); this.SetDamage(15, 27); this.SetDamageType(ResistanceType.Physical, 20); this.SetDamageType(ResistanceType.Cold, 40); this.SetDamageType(ResistanceType.Energy, 40); this.SetResistance(ResistanceType.Physical, 55, 65); this.SetResistance(ResistanceType.Fire, 25, 30); this.SetResistance(ResistanceType.Cold, 50, 60); this.SetResistance(ResistanceType.Poison, 50, 60); this.SetResistance(ResistanceType.Energy, 25, 30); this.SetSkill(SkillName.EvalInt, 120.1, 130.0); this.SetSkill(SkillName.Magery, 120.1, 130.0); this.SetSkill(SkillName.Meditation, 100.1, 101.0); this.SetSkill(SkillName.MagicResist, 175.2, 200.0); this.SetSkill(SkillName.Tactics, 90.1, 100.0); this.SetSkill(SkillName.Wrestling, 75.1, 100.0); this.Fame = 23000; this.Karma = -23000; this.VirtualArmor = 60; this.PackNecroReg(30, 275); } public AncientLichRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList { get { return new Type[] { typeof(SpinedBloodwormBracers), typeof(DefenderOfTheMagus) }; } } public override Type[] SharedSAList { get { return new Type[] { typeof(SummonersKilt) }; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override bool Unprovokable { get { return true; } } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int GetIdleSound() { return 0x19D; } public override int GetAngerSound() { return 0x175; } public override int GetDeathSound() { return 0x108; } public override int GetAttackSound() { return 0xE2; } public override int GetHurtSound() { return 0x28B; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }