using System; using Server.Items; namespace Server.Engines.Quests { public class Vilo : MondainQuester { [Constructable] public Vilo() : base("Vilo", "the guard") { this.SetSkill(SkillName.Meditation, 60.0, 83.0); this.SetSkill(SkillName.Focus, 60.0, 83.0); } public Vilo(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(IndustriousAsAnAntLionQuest), typeof(ChillInTheAirQuest), typeof(TaleOfTailQuest), typeof(DeadManWalkingQuest), typeof(SpecimensQuest), typeof(FriendlyNeighborhoodSpiderkillerQuest), typeof(ItsGhastlyJobQuest), typeof(UnholyConstructQuest), typeof(KingOfBearsQuest), typeof(UnholyKnightsQuest), typeof(FeatherInYerCapQuest), typeof(RollTheBonesQuest) }; } } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = false; this.Race = Race.Elf; this.Hue = 0x8579; this.HairItemID = 0x2FC0; this.HairHue = 0x389; } public override void InitOutfit() { this.AddItem(new ElvenBoots(0x901)); this.AddItem(new WoodlandBelt(0x592)); this.AddItem(new WoodlandChest()); this.AddItem(new WoodlandGloves()); this.AddItem(new WoodlandLegs()); this.AddItem(new WoodlandGorget()); this.AddItem(new WoodlandArms()); this.AddItem(new VultureHelm()); this.AddItem(new OrnateAxe()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }