using System; using Server.Items; namespace Server.Engines.Quests { public class ImpressivePlaidQuest : BaseQuest { public ImpressivePlaidQuest() : base() { this.AddObjective(new ObtainObjective(typeof(Kilt), "kilts", 10, 0x1537)); this.AddReward(new BaseReward(typeof(TailorsCraftsmanSatchel), 1074282)); } /* An Impressive Plaid */ public override object Title { get { return 1074044; } } /* I do not believe humans are so ridiculous as to wear something called a "kilt". Bring for me some of these kilts, if they truly exist, and I will offer you meager reward. */ public override object Description { get { return 1074138; } } /* Fine then, I'm shall find another to run my errands then. */ public override object Refuse { get { return 1074063; } } /* Hurry up! I don't have all day to wait for you to bring what I desire! */ public override object Uncomplete { get { return 1074064; } } /* These human made goods are laughable! It offends so -- I must show you what elven skill is capable of! */ public override object Complete { get { return 1074065; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class NiceShirtQuest : BaseQuest { public NiceShirtQuest() : base() { this.AddObjective(new ObtainObjective(typeof(FancyShirt), "fancy shirt", 10, 0x1EFD)); this.AddReward(new BaseReward(typeof(TailorsCraftsmanSatchel), 1074282)); } /* A Nice Shirt */ public override object Title { get { return 1074045; } } /* Humans call that a fancy shirt? I would wager the ends are frayed, the collar worn, the buttons loosely stitched. Bring me fancy shirts and I will demonstrate the many ways in which they are inferior. */ public override object Description { get { return 1074139; } } /* Fine then, I'm shall find another to run my errands then. */ public override object Refuse { get { return 1074063; } } /* Hurry up! I don't have all day to wait for you to bring what I desire! */ public override object Uncomplete { get { return 1074064; } } /* These human made goods are laughable! It offends so -- I must show you what elven skill is capable of! */ public override object Complete { get { return 1074065; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LeatherAndLaceQuest : BaseQuest { public LeatherAndLaceQuest() : base() { this.AddObjective(new ObtainObjective(typeof(StuddedBustierArms), "studded bustiers", 10, 0x1C0C)); this.AddReward(new BaseReward(typeof(TailorsCraftsmanSatchel), 1074282)); } /* Leather and Lace */ public override object Title { get { return 1074047; } } /* No self respecting elf female would ever wear a studded bustier! I will prove it - bring me such clothing and I will show you how ridiculous they are! */ public override object Description { get { return 1074141; } } /* Fine then, I'm shall find another to run my errands then. */ public override object Refuse { get { return 1074063; } } /* Hurry up! I don't have all day to wait for you to bring what I desire! */ public override object Uncomplete { get { return 1074064; } } /* These human made goods are laughable! It offends so -- I must show you what elven skill is capable of! */ public override object Complete { get { return 1074065; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FeyHeadgearQuest : BaseQuest { public FeyHeadgearQuest() : base() { this.AddObjective(new ObtainObjective(typeof(FlowerGarland), "flower garlands", 10, 0x2306)); this.AddReward(new BaseReward(typeof(TailorsCraftsmanSatchel), 1074282)); } /* Fey Headgear */ public override object Title { get { return 1074043; } } /* Humans do not deserve to wear a thing such as a flower garland. Help me prevent such things from falling into the clumsy hands of humans -- bring me flower garlands! */ public override object Description { get { return 1074137; } } /* Fine then, I'm shall find another to run my errands then. */ public override object Refuse { get { return 1074063; } } /* Hurry up! I don't have all day to wait for you to bring what I desire! */ public override object Uncomplete { get { return 1074064; } } /* These human made goods are laughable! It offends so -- I must show you what elven skill is capable of! */ public override object Complete { get { return 1074065; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class NewCloakQuest : BaseQuest { public NewCloakQuest() : base() { this.AddObjective(new ObtainObjective(typeof(GrobusFur), "grobu's fur", 1)); this.AddReward(new BaseReward(typeof(TailorsCraftsmanSatchel), 1074282)); } /* New Cloak */ public override object Title { get { return 1074684; } } /* I have created a masterpiece! And all I need to finish it off is the soft fur of a wolf. But not just ANY wolf -- oh no, no, that wouldn't do. I've heard tales of a mighty beast, Grobu, who is bonded to the leader of the troglodytes. Only Grobu's fur will do. Will you retrieve it for me? */ public override object Description { get { return 1074685; } } /* Perhaps I thought too highly of you. */ public override object Refuse { get { return 1074655; } } /* I've told you all I know of the creature. Until you return with Grobu's fur I can't finish my cloak. */ public override object Uncomplete { get { return 1074686; } } /* Ah! So soft, so supple. What a wonderful texture. Here you are ... my thanks. */ public override object Complete { get { return 1074687; } } public override bool CanOffer() { return MondainsLegacy.PaintedCaves; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Tallinin : MondainQuester { [Constructable] public Tallinin() : base("Tallinin", "the cloth weaver") { } public Tallinin(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(ImpressivePlaidQuest), typeof(NiceShirtQuest), typeof(LeatherAndLaceQuest), typeof(FeyHeadgearQuest), typeof(ScaleArmorQuest), typeof(NewCloakQuest) }; } } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = false; this.CantWalk = true; this.Race = Race.Elf; this.Hue = 0x876C; this.HairItemID = 0x2FC0; this.HairHue = 0x26B; } public override void InitOutfit() { this.AddItem(new ElvenBoots(0x901)); this.AddItem(new Tunic(0x62)); this.AddItem(new Cloak(0x71E)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }