using System; namespace Server.Mobiles { public class RangerGuildmaster : BaseGuildmaster { [Constructable] public RangerGuildmaster() : base("ranger") { this.SetSkill(SkillName.AnimalLore, 64.0, 100.0); this.SetSkill(SkillName.Camping, 75.0, 98.0); this.SetSkill(SkillName.Hiding, 75.0, 98.0); this.SetSkill(SkillName.MagicResist, 75.0, 98.0); this.SetSkill(SkillName.Tactics, 65.0, 88.0); this.SetSkill(SkillName.Archery, 90.0, 100.0); this.SetSkill(SkillName.Tracking, 90.0, 100.0); this.SetSkill(SkillName.Stealth, 60.0, 83.0); this.SetSkill(SkillName.Fencing, 36.0, 68.0); this.SetSkill(SkillName.Herding, 36.0, 68.0); this.SetSkill(SkillName.Swords, 45.0, 68.0); } public RangerGuildmaster(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.RangersGuild; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }