using System; using Server.Items; namespace Server.Engines.Quests { public class MoreOrePleaseQuest : BaseQuest { public MoreOrePleaseQuest() : base() { AddObjective(new ObtainObjective(typeof(IronOre), "iron ore", 5, 0x19B9)); AddReward(new BaseReward(typeof(MinersQuestSatchel), 1074282)); // Craftsman's Satchel } /* More Ore Please */ public override object Title { get { return 1075530; } } /* Have a pickaxe? My supplier is late and I need some iron ore so I can complete a bulk order for another merchant. If you can get me some soon I'll pay you double what it's worth on the market. Just find a cave or mountainside and try to use your pickaxe there, maybe you'll strike a good vein! 5 large pieces should do it. */ public override object Description { get { return 1075529; } } /* Not feeling strong enough today? Its alright, I didn't need a bucket of rocks anyway. */ public override object Refuse { get { return 1075531; } } /* Hmmm… we need some more Ore. Try finding a mountain or cave, and give it a whack. */ public override object Uncomplete { get { return 1075532; } } /* I see you found a good vien! Great! This will help get this order out on time. Good work! */ public override object Complete { get { return 1075533; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Mugg : MondainQuester { [Constructable] public Mugg() : base("Mugg", "the miner") { } public Mugg(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(MoreOrePleaseQuest) }; } } public override void InitBody() { InitStats(100, 100, 25); Female = false; CantWalk = true; Race = Race.Human; Hue = 0x840A; HairItemID = 0x2047; HairHue = 0x0; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Pickaxe()); AddItem(new Boots(0x901)); AddItem(new ShortPants(0x3B2)); AddItem(new Shirt(0x22B)); AddItem(new SkullCap(0x177)); AddItem(new HalfApron(0x5F1)); Item item; item = new PlateGloves(); item.Hue = 0x21E; AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [TypeAlias("Server.Engines.Quests.MinersSatchel")] public class MinersQuestSatchel : Backpack { [Constructable] public MinersQuestSatchel() : base() { Hue = BaseReward.SatchelHue(); AddItem(new Pickaxe()); AddItem(new Pickaxe()); } public MinersQuestSatchel(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }