using System; using Server.Items; namespace Server.Mobiles { public class Merchant : BaseEscortable { [Constructable] public Merchant() { this.Title = "the merchant"; this.SetSkill(SkillName.ItemID, 55.0, 78.0); this.SetSkill(SkillName.ArmsLore, 55, 78); } public Merchant(Serial serial) : base(serial) { } public override bool CanTeach { get { return true; } } public override bool ClickTitle { get { return false; } }// Do not display 'the merchant' when single-clicking public override void InitOutfit() { if (this.Female) this.AddItem(new PlainDress()); else this.AddItem(new Shirt(GetRandomHue())); int lowHue = GetRandomHue(); this.AddItem(new ThighBoots()); this.AddItem(new LongPants(lowHue)); if (!this.Female) this.AddItem(new BodySash(lowHue)); //if ( !Female ) //AddItem( new Longsword() ); Utility.AssignRandomHair(this); this.PackGold(200, 250); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } private static int GetRandomHue() { switch( Utility.Random(6) ) { default: case 0: return 0; case 1: return Utility.RandomBlueHue(); case 2: return Utility.RandomGreenHue(); case 3: return Utility.RandomRedHue(); case 4: return Utility.RandomYellowHue(); case 5: return Utility.RandomNeutralHue(); } } } }