using System; using System.Collections.Generic; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.GargoyleAlchemist")] public class Glassblower : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Glassblower() : base("the alchemist") { this.SetSkill(SkillName.Alchemy, 85.0, 100.0); this.SetSkill(SkillName.TasteID, 85.0, 100.0); } public Glassblower(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.MagesGuild; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBGlassblower()); this.m_SBInfos.Add(new SBAlchemist(this)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.Body == 0x2F2) this.Body = 0x2F6; } } }