using System; using System.Collections.Generic; namespace Server.Mobiles { public class Butcher : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Butcher() : base("the butcher") { this.SetSkill(SkillName.Anatomy, 45.0, 68.0); } public Butcher(Serial serial) : base(serial) { } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBButcher()); } public override void InitOutfit() { base.InitOutfit(); this.AddItem(new Server.Items.HalfApron()); this.AddItem(new Server.Items.Cleaver()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }