using System; using Server.Items; namespace Server.Engines.Quests { public class Aurvidlem : MondainQuester { [Constructable] public Aurvidlem() : base("Aurvidlem", "the Artificer") { SetSkill(SkillName.ItemID, 60.0, 83.0); SetSkill(SkillName.Imbuing, 60.0, 83.0); } public Aurvidlem(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(KnowledgeoftheSoulforge) }; } } public override void InitBody() { InitStats(100, 100, 25); CantWalk = true; Race = Race.Gargoyle; Hue = 0x86DE; HairItemID = 0x4259; HairHue = 0x0; } public override void InitOutfit() { AddItem(new SerpentStoneStaff()); AddItem(new GargishClothChest(1307)); AddItem(new GargishClothArms(1330)); AddItem(new GargishClothKilt(1307)); } public override void Advertise() { this.Say(1112525); // Come to be Artificer. I have a task for you. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }