using System; namespace Server.Mobiles { [CorpseName("a war horse corpse")] public abstract class BaseWarHorse : BaseMount { public BaseWarHorse(int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed) : base("a war horse", bodyID, itemID, aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed) { this.BaseSoundID = 0xA8; this.InitStats(Utility.Random(300, 100), 125, 60); this.SetStr(400); this.SetDex(125); this.SetInt(51, 55); this.SetHits(240); this.SetMana(0); this.SetDamage(5, 8); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 40, 50); this.SetResistance(ResistanceType.Fire, 30, 40); this.SetResistance(ResistanceType.Cold, 30, 40); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.MagicResist, 25.1, 30.0); this.SetSkill(SkillName.Tactics, 29.3, 44.0); this.SetSkill(SkillName.Wrestling, 29.3, 44.0); this.Fame = 300; this.Karma = 300; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 29.1; } public BaseWarHorse(Serial serial) : base(serial) { } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }