using System; using System.Collections; using System.Collections.Generic; using Server.Items; using Server.Engines.CannedEvil; using Server.Services.Virtues; namespace Server.Mobiles { public class Harrower : BaseCreature { private int m_StatCap = Config.Get("PlayerCaps.TotalStatCap", 225); private static readonly SpawnEntry[] m_Entries = new SpawnEntry[] { new SpawnEntry(new Point3D(5242, 945, -40), new Point3D(1176, 2638, 0)), // Destard new SpawnEntry(new Point3D(5225, 798, 0), new Point3D(1176, 2638, 0)), // Destard new SpawnEntry(new Point3D(5556, 886, 30), new Point3D(1298, 1080, 0)), // Despise new SpawnEntry(new Point3D(5187, 615, 0), new Point3D(4111, 432, 5)), // Deceit new SpawnEntry(new Point3D(5319, 583, 0), new Point3D(4111, 432, 5)), // Deceit new SpawnEntry(new Point3D(5713, 1334, -1), new Point3D(2923, 3407, 8)), // Fire new SpawnEntry(new Point3D(5860, 1460, -2), new Point3D(2923, 3407, 8)), // Fire new SpawnEntry(new Point3D(5328, 1620, 0), new Point3D(5451, 3143, -60)), // Terathan Keep new SpawnEntry(new Point3D(5690, 538, 0), new Point3D(2042, 224, 14)), // Wrong new SpawnEntry(new Point3D(5609, 195, 0), new Point3D(514, 1561, 0)), // Shame new SpawnEntry(new Point3D(5475, 187, 0), new Point3D(514, 1561, 0)), // Shame new SpawnEntry(new Point3D(6085, 179, 0), new Point3D(4721, 3822, 0)), // Hythloth new SpawnEntry(new Point3D(6084, 66, 0), new Point3D(4721, 3822, 0)), // Hythloth /*new SpawnEntry(new Point3D(5499, 2003, 0), new Point3D(2499, 919, 0)), // Covetous*/ new SpawnEntry(new Point3D(5579, 1858, 0), new Point3D(2499, 919, 0))// Covetous }; private static readonly ArrayList m_Instances = new ArrayList(); private static readonly double[] m_Offsets = new double[] { Math.Cos(000.0 / 180.0 * Math.PI), Math.Sin(000.0 / 180.0 * Math.PI), Math.Cos(040.0 / 180.0 * Math.PI), Math.Sin(040.0 / 180.0 * Math.PI), Math.Cos(080.0 / 180.0 * Math.PI), Math.Sin(080.0 / 180.0 * Math.PI), Math.Cos(120.0 / 180.0 * Math.PI), Math.Sin(120.0 / 180.0 * Math.PI), Math.Cos(160.0 / 180.0 * Math.PI), Math.Sin(160.0 / 180.0 * Math.PI), Math.Cos(200.0 / 180.0 * Math.PI), Math.Sin(200.0 / 180.0 * Math.PI), Math.Cos(240.0 / 180.0 * Math.PI), Math.Sin(240.0 / 180.0 * Math.PI), Math.Cos(280.0 / 180.0 * Math.PI), Math.Sin(280.0 / 180.0 * Math.PI), Math.Cos(320.0 / 180.0 * Math.PI), Math.Sin(320.0 / 180.0 * Math.PI), }; private bool m_TrueForm; private bool m_IsSpawned; private Item m_GateItem; private List m_Tentacles; Dictionary m_DamageEntries; [Constructable] public Harrower() : base(AIType.AI_NecroMage, FightMode.Closest, 18, 1, 0.2, 0.4) { Name = "the harrower"; BodyValue = 146; SetStr(900, 1000); SetDex(125, 135); SetInt(1000, 1200); Fame = 22500; Karma = -22500; VirtualArmor = 60; SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 60, 80); SetResistance(ResistanceType.Cold, 60, 80); SetResistance(ResistanceType.Poison, 60, 80); SetResistance(ResistanceType.Energy, 60, 80); SetSkill(SkillName.Wrestling, 90.1, 100.0); SetSkill(SkillName.Tactics, 90.2, 110.0); SetSkill(SkillName.MagicResist, 120.2, 160.0); SetSkill(SkillName.Magery, 120.0); SetSkill(SkillName.EvalInt, 120.0); SetSkill(SkillName.Meditation, 120.0); m_Tentacles = new List(); } public Harrower(Serial serial) : base(serial) { } public static ArrayList Instances { get { return m_Instances; } } public static bool CanSpawn { get { return (m_Instances.Count == 0); } } public Type[] UniqueList { get { return new Type[] { typeof(AcidProofRobe) }; } } public Type[] SharedList { get { return new Type[] { typeof(TheRobeOfBritanniaAri) }; } } public Type[] DecorativeList { get { return new Type[] { typeof(EvilIdolSkull), typeof(SkullPole) }; } } public override bool AutoDispel { get { return true; } } public override bool Unprovokable { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } [CommandProperty(AccessLevel.GameMaster)] public override int HitsMax { get { return m_TrueForm ? 65000 : 30000; } } [CommandProperty(AccessLevel.GameMaster)] public override int ManaMax { get { return 5000; } } public override bool DisallowAllMoves { get { return m_TrueForm; } } public override bool TeleportsTo { get { return true; } } public static Harrower Spawn(Point3D platLoc, Map platMap) { if (m_Instances.Count > 0) return null; SpawnEntry entry = m_Entries[Utility.Random(m_Entries.Length)]; Harrower harrower = new Harrower(); harrower.m_IsSpawned = true; m_Instances.Add(harrower); harrower.MoveToWorld(entry.m_Location, Map.Felucca); harrower.m_GateItem = new HarrowerGate(harrower, platLoc, platMap, entry.m_Entrance, Map.Felucca); return harrower; } public override void GenerateLoot() { AddLoot(LootPack.SuperBoss, 2); AddLoot(LootPack.Meager); } public void Morph() { if (m_TrueForm) return; m_TrueForm = true; Name = "the true harrower"; BodyValue = 780; Hue = 0x497; Hits = HitsMax; Stam = StamMax; Mana = ManaMax; ProcessDelta(); Say(1049499); // Behold my true form! Map map = Map; if (map != null) { for (int i = 0; i < m_Offsets.Length; i += 2) { double rx = m_Offsets[i]; double ry = m_Offsets[i + 1]; int dist = 0; bool ok = false; int x = 0, y = 0, z = 0; while (!ok && dist < 10) { int rdist = 10 + dist; x = X + (int)(rx * rdist); y = Y + (int)(ry * rdist); z = map.GetAverageZ(x, y); if (!(ok = map.CanFit(x, y, Z, 16, false, false))) ok = map.CanFit(x, y, z, 16, false, false); if (dist >= 0) dist = -(dist + 1); else dist = -(dist - 1); } if (!ok) continue; HarrowerTentacles spawn = new HarrowerTentacles(this); spawn.Team = Team; spawn.MoveToWorld(new Point3D(x, y, z), map); m_Tentacles.Add(spawn); } } } public override void OnAfterDelete() { m_Instances.Remove(this); base.OnAfterDelete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version writer.Write(m_IsSpawned); writer.Write(m_TrueForm); writer.Write(m_GateItem); writer.WriteMobileList(m_Tentacles); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 1: { m_IsSpawned = reader.ReadBool(); goto case 0; } case 0: { m_TrueForm = reader.ReadBool(); m_GateItem = reader.ReadItem(); m_Tentacles = reader.ReadStrongMobileList(); break; } } if (m_IsSpawned) m_Instances.Add(this); } public void GivePowerScrolls() { List toGive = new List(); List rights = GetLootingRights(); for (int i = rights.Count - 1; i >= 0; --i) { DamageStore ds = rights[i]; if (ds.m_HasRight) toGive.Add(ds.m_Mobile); } if (toGive.Count == 0) return; // Randomize for (int i = 0; i < toGive.Count; ++i) { int rand = Utility.Random(toGive.Count); Mobile hold = toGive[i]; toGive[i] = toGive[rand]; toGive[rand] = hold; } for (int i = 0; i < ChampionSystem.StatScrollAmount; ++i) { Mobile m = toGive[i % toGive.Count]; m.SendLocalizedMessage(1049524); // You have received a scroll of power! m.AddToBackpack(new StatCapScroll(m_StatCap + RandomStatScrollLevel())); if (m is PlayerMobile) { PlayerMobile pm = (PlayerMobile)m; for (int j = 0; j < pm.JusticeProtectors.Count; ++j) { Mobile prot = (Mobile)pm.JusticeProtectors[j]; if (prot.Map != m.Map || prot.Murderer || prot.Criminal || !JusticeVirtue.CheckMapRegion(m, prot)) continue; int chance = 0; switch ( VirtueHelper.GetLevel(prot, VirtueName.Justice) ) { case VirtueLevel.Seeker: chance = 60; break; case VirtueLevel.Follower: chance = 80; break; case VirtueLevel.Knight: chance = 100; break; } if (chance > Utility.Random(100)) { prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice! prot.AddToBackpack(new StatCapScroll(m_StatCap + RandomStatScrollLevel())); } } } } } private static int RandomStatScrollLevel() { double random = Utility.RandomDouble(); if (0.1 >= random) return 25; else if (0.25 >= random) return 20; else if (0.45 >= random) return 15; else if (0.70 >= random) return 10; return 5; } public override bool OnBeforeDeath() { if (m_TrueForm) { List rights = GetLootingRights(); for (int i = rights.Count - 1; i >= 0; --i) { DamageStore ds = rights[i]; if (ds.m_HasRight && ds.m_Mobile is PlayerMobile) PlayerMobile.ChampionTitleInfo.AwardHarrowerTitle((PlayerMobile)ds.m_Mobile); } if (!NoKillAwards) { GivePowerScrolls(); Map map = Map; GoldShower.DoForHarrower(Location, Map); m_DamageEntries = new Dictionary(); for (int i = 0; i < m_Tentacles.Count; ++i) { Mobile m = m_Tentacles[i]; if (!m.Deleted) m.Kill(); RegisterDamageTo(m); } m_Tentacles.Clear(); RegisterDamageTo(this); AwardArtifact(GetArtifact()); if (m_GateItem != null) m_GateItem.Delete(); } return base.OnBeforeDeath(); } else { Morph(); return false; } } public virtual void RegisterDamageTo(Mobile m) { if (m == null) return; foreach (DamageEntry de in m.DamageEntries) { Mobile damager = de.Damager; Mobile master = damager.GetDamageMaster(m); if (master != null) damager = master; RegisterDamage(damager, de.DamageGiven); } } public void RegisterDamage(Mobile from, int amount) { if (from == null || !from.Player) return; if (m_DamageEntries.ContainsKey(from)) m_DamageEntries[from] += amount; else m_DamageEntries.Add(from, amount); from.SendMessage(String.Format("Total Damage: {0}", m_DamageEntries[from])); } public void AwardArtifact(Item artifact) { if (artifact == null) return; int totalDamage = 0; Dictionary validEntries = new Dictionary(); foreach (KeyValuePair kvp in m_DamageEntries) { if (IsEligible(kvp.Key, artifact)) { validEntries.Add(kvp.Key, kvp.Value); totalDamage += kvp.Value; } } int randomDamage = Utility.RandomMinMax(1, totalDamage); totalDamage = 0; foreach (KeyValuePair kvp in validEntries) { totalDamage += kvp.Value; if (totalDamage >= randomDamage) { GiveArtifact(kvp.Key, artifact); return; } } artifact.Delete(); } public void GiveArtifact(Mobile to, Item artifact) { if (to == null || artifact == null) return; to.PlaySound(0x5B4); Container pack = to.Backpack; if (pack == null || !pack.TryDropItem(to, artifact, false)) artifact.Delete(); else to.SendLocalizedMessage(1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you. } public bool IsEligible(Mobile m, Item Artifact) { return m.Player && m.Alive && m.InRange(Location, 32) && m.Backpack != null && m.Backpack.CheckHold(m, Artifact, false); } public Item GetArtifact() { double random = Utility.RandomDouble(); if (0.05 >= random) return CreateArtifact(UniqueList); else if (0.15 >= random) return CreateArtifact(SharedList); else if (0.30 >= random) return CreateArtifact(DecorativeList); return null; } public Item CreateArtifact(Type[] list) { if (list.Length == 0) return null; int random = Utility.Random(list.Length); Type type = list[random]; return Loot.Construct(type); } private class SpawnEntry { public readonly Point3D m_Location; public readonly Point3D m_Entrance; public SpawnEntry(Point3D loc, Point3D ent) { m_Location = loc; m_Entrance = ent; } } } }