using Server; using System; namespace Server.Items { public class MasterSkeletonKey : Skeletonkey { public override int LabelNumber { get { return 1095523; } } public override bool IsSkeletonKey { get { return true; } } public override int SkillBonus { get { return 100; } } [Constructable] public MasterSkeletonKey() { Uses = 10; } public MasterSkeletonKey(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }