using System; using Server.Gumps; using Server.Mobiles; namespace Server.Items { public class AbyssalHairDye : Item { [Constructable] public AbyssalHairDye() : base(0xEFE) { Hue = 2075; LootType = LootType.Blessed; } public AbyssalHairDye(Serial serial) : base(serial) { } public override void OnDoubleClick(Mobile m) { if (IsChildOf(m.Backpack)) { BaseGump.SendGump(new HairDyeConfirmGump(m as PlayerMobile, Hue, this)); } else { m.SendLocalizedMessage(1042010); //You must have the object in your backpack to use it. } } public override int LabelNumber { get { return 1149822; } } // Abyssal Hair Dye public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }