using System; using System.Collections; using Server.Gumps; using Server.Network; namespace Server.Items { public class PowerGenerator : BaseAddon { [Constructable] public PowerGenerator() : this(Utility.RandomMinMax(3, 6)) { } [Constructable] public PowerGenerator(int sideLength) { this.AddGeneratorComponent(0x73, 0, 0, 0); this.AddGeneratorComponent(0x76, -1, 0, 0); this.AddGeneratorComponent(0x75, 0, -1, 0); this.AddGeneratorComponent(0x37F4, 0, 0, 13); this.AddComponent(new ControlPanel(sideLength), 1, 0, -2); } public PowerGenerator(Serial serial) : base(serial) { } public override bool ShareHue { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } private void AddGeneratorComponent(int itemID, int x, int y, int z) { AddonComponent component = new AddonComponent(itemID); component.Name = "a power generator"; component.Hue = 0x451; this.AddComponent(component, x, y, z); } } public class ControlPanel : AddonComponent { private static readonly TimeSpan m_UseTimeout = TimeSpan.FromMinutes(2.0); private readonly Hashtable m_DamageTable = new Hashtable(); private int m_SideLength; private Node[] m_Path; private Mobile m_User; private DateTime m_LastUse; public ControlPanel(int sideLength) : base(0xBDC) { this.Hue = 0x835; this.SideLength = sideLength; } public ControlPanel(Serial serial) : base(serial) { } private enum PathDirection { Left, Up, Right, Down } [CommandProperty(AccessLevel.GameMaster)] public int SideLength { get { return this.m_SideLength; } set { if (value < 3) value = 3; else if (value > 6) value = 6; if (this.m_SideLength != value) { this.m_SideLength = value; this.InitPath(); } } } public Node[] Path { get { return this.m_Path; } } public override string DefaultName { get { return "a control panel"; } } public void InitPath() { // Depth-First Search algorithm int totalNodes = this.SideLength * this.SideLength; Node[] stack = new Node[totalNodes]; Node current = stack[0] = new Node(0, 0); int stackSize = 1; bool[,] visited = new bool[this.SideLength, this.SideLength]; visited[0, 0] = true; while (true) { PathDirection[] choices = new PathDirection[4]; int count = 0; if (current.X > 0 && !visited[current.X - 1, current.Y]) choices[count++] = PathDirection.Left; if (current.Y > 0 && !visited[current.X, current.Y - 1]) choices[count++] = PathDirection.Up; if (current.X < this.SideLength - 1 && !visited[current.X + 1, current.Y]) choices[count++] = PathDirection.Right; if (current.Y < this.SideLength - 1 && !visited[current.X, current.Y + 1]) choices[count++] = PathDirection.Down; if (count > 0) { PathDirection dir = choices[Utility.Random(count)]; switch ( dir ) { case PathDirection.Left: current = new Node(current.X - 1, current.Y); break; case PathDirection.Up: current = new Node(current.X, current.Y - 1); break; case PathDirection.Right: current = new Node(current.X + 1, current.Y); break; default: current = new Node(current.X, current.Y + 1); break; } stack[stackSize++] = current; if (current.X == this.SideLength - 1 && current.Y == this.SideLength - 1) break; visited[current.X, current.Y] = true; } else { current = stack[--stackSize - 1]; } } this.m_Path = new Node[stackSize]; for (int i = 0; i < stackSize; i++) { this.m_Path[i] = stack[i]; } if (this.m_User != null) { this.m_User.CloseGump(typeof(GameGump)); this.m_User = null; } } public override void OnDoubleClick(Mobile from) { if (!from.InRange(this, 3)) { from.SendLocalizedMessage(500446); // That is too far away. return; } if (this.m_User != null) { if (this.m_User == from) return; if (this.m_User.Deleted || this.m_User.Map != this.Map || !this.m_User.InRange(this, 3) || this.m_User.NetState == null || DateTime.UtcNow - this.m_LastUse >= m_UseTimeout) { this.m_User.CloseGump(typeof(GameGump)); } else { from.SendMessage("Someone is currently using the control panel."); return; } } this.m_User = from; this.m_LastUse = DateTime.UtcNow; from.SendGump(new GameGump(this, from, 0, false)); } public void DoDamage(Mobile to) { to.Send(new UnicodeMessage(this.Serial, this.ItemID, MessageType.Regular, 0x3B2, 3, "", "", "The generator shoots an arc of electricity at you!")); to.BoltEffect(0); to.LocalOverheadMessage(MessageType.Regular, 0xC9, true, "* Your body convulses from electric shock *"); to.NonlocalOverheadMessage(MessageType.Regular, 0xC9, true, string.Format("* {0} spasms from electric shock *", to.Name)); AOS.Damage(to, to, 60, 0, 0, 0, 0, 100); if (!to.Alive) return; if (this.m_DamageTable[to] == null) { to.Frozen = true; DamageTimer timer = new DamageTimer(this, to); this.m_DamageTable[to] = timer; timer.Start(); } } public void Solve(Mobile from) { Effects.PlaySound(this.Location, this.Map, 0x211); Effects.PlaySound(this.Location, this.Map, 0x1F3); Effects.SendLocationEffect(this.Location, this.Map, 0x36B0, 4, 4); Effects.SendLocationEffect(new Point3D(this.X - 1, this.Y - 1, this.Z + 2), this.Map, 0x36B0, 4, 4); Effects.SendLocationEffect(new Point3D(this.X - 2, this.Y - 1, this.Z + 2), this.Map, 0x36B0, 4, 4); from.SendMessage("You scrounge some gems from the wreckage."); for (int i = 0; i < this.SideLength; i++) { from.AddToBackpack(new ArcaneGem()); } from.AddToBackpack(new Diamond(this.SideLength)); Item ore = new ShadowIronOre(9); ore.MoveToWorld(new Point3D(this.X - 1, this.Y, this.Z + 2), this.Map); ore = new ShadowIronOre(14); ore.MoveToWorld(new Point3D(this.X - 2, this.Y - 1, this.Z + 2), this.Map); this.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt((int)0); // version writer.WriteEncodedInt((int)this.m_SideLength); writer.WriteEncodedInt((int)this.m_Path.Length); for (int i = 0; i < this.m_Path.Length; i++) { Node cur = this.m_Path[i]; writer.WriteEncodedInt(cur.X); writer.WriteEncodedInt(cur.Y); } } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); this.m_SideLength = reader.ReadEncodedInt(); this.m_Path = new Node[reader.ReadEncodedInt()]; for (int i = 0; i < this.m_Path.Length; i++) { this.m_Path[i] = new Node(reader.ReadEncodedInt(), reader.ReadEncodedInt()); } } public struct Node { private int m_X; private int m_Y; public Node(int x, int y) { this.m_X = x; this.m_Y = y; } public int X { get { return this.m_X; } set { this.m_X = value; } } public int Y { get { return this.m_Y; } set { this.m_Y = value; } } } private class GameGump : Gump { private readonly ControlPanel m_Panel; private readonly Mobile m_From; private readonly int m_Step; public GameGump(ControlPanel panel, Mobile from, int step, bool hint) : base(5, 30) { this.m_Panel = panel; this.m_From = from; this.m_Step = step; int sideLength = panel.SideLength; this.AddBackground(50, 0, 530, 410, 0xA28); this.AddImage(0, 0, 0x28C8); this.AddImage(547, 0, 0x28C9); this.AddBackground(95, 20, 442, 90, 0xA28); this.AddHtml(229, 35, 300, 45, "GENERATOR CONTROL PANEL", false, false); this.AddHtml(223, 60, 300, 70, "Use the Directional Controls to", false, false); this.AddHtml(253, 75, 300, 85, "Close the Grid Circuit", false, false); this.AddImage(140, 40, 0x28D3); this.AddImage(420, 40, 0x28D3); this.AddBackground(365, 120, 178, 210, 0x1400); this.AddImage(365, 115, 0x28D4); this.AddImage(365, 288, 0x28D4); this.AddImage(414, 189, 0x589); this.AddImage(435, 210, 0xA52); this.AddButton(408, 222, 0x29EA, 0x29EC, 1, GumpButtonType.Reply, 0); // Left this.AddButton(448, 185, 0x29CC, 0x29CE, 2, GumpButtonType.Reply, 0); // Up this.AddButton(473, 222, 0x29D6, 0x29D8, 3, GumpButtonType.Reply, 0); // Right this.AddButton(448, 243, 0x29E0, 0x29E2, 4, GumpButtonType.Reply, 0); // Down this.AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28); this.AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400); for (int i = 0; i < sideLength; i++) { for (int j = 0; j < sideLength - 1; j++) { this.AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9); } } for (int i = 0; i < sideLength - 1; i++) { for (int j = 0; j < sideLength; j++) { this.AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD); } } Node[] path = panel.Path; NodeHue[,] hues = new NodeHue[sideLength, sideLength]; for (int i = 0; i <= step; i++) { Node n = path[i]; hues[n.X, n.Y] = NodeHue.Blue; } Node lastNode = path[path.Length - 1]; hues[lastNode.X, lastNode.Y] = NodeHue.Red; for (int i = 0; i < sideLength; i++) { for (int j = 0; j < sideLength; j++) { this.AddNode(110 + 40 * i, 135 + 40 * j, hues[i, j]); } } Node curNode = path[step]; this.AddImage(118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8); if (hint) { Node nextNode = path[step + 1]; this.AddImage(119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939); } if (from.Skills.Lockpicking.Value >= 65.0) { this.AddButton(365, 350, 0xFA6, 0xFA7, 5, GumpButtonType.Reply, 0); this.AddHtml(405, 345, 140, 40, "Attempt to Decipher the Circuit Path", false, false); } } private enum NodeHue { Gray, Blue, Red } public override void OnResponse(NetState sender, RelayInfo info) { if (this.m_Panel.Deleted || info.ButtonID == 0 || !this.m_From.CheckAlive()) { this.m_Panel.m_User = null; return; } if (this.m_From.Map != this.m_Panel.Map || !this.m_From.InRange(this.m_Panel, 3)) { this.m_From.SendLocalizedMessage(500446); // That is too far away. this.m_Panel.m_User = null; return; } Node nextNode = this.m_Panel.Path[this.m_Step + 1]; if (info.ButtonID == 5) // Attempt to Decipher { double lockpicking = this.m_From.Skills.Lockpicking.Value; if (lockpicking < 65.0) return; this.m_From.PlaySound(0x241); if (40.0 + Utility.RandomDouble() * 80.0 < lockpicking) { this.m_From.SendGump(new GameGump(this.m_Panel, this.m_From, this.m_Step, true)); this.m_Panel.m_LastUse = DateTime.UtcNow; } else { this.m_Panel.DoDamage(this.m_From); this.m_Panel.m_User = null; } } else { Node curNode = this.m_Panel.Path[this.m_Step]; int newX, newY; switch ( info.ButtonID ) { case 1: // Left newX = curNode.X - 1; newY = curNode.Y; break; case 2: // Up newX = curNode.X; newY = curNode.Y - 1; break; case 3: // Right newX = curNode.X + 1; newY = curNode.Y; break; case 4: // Down newX = curNode.X; newY = curNode.Y + 1; break; default: return; } if (nextNode.X == newX && nextNode.Y == newY) { if (this.m_Step + 1 == this.m_Panel.Path.Length - 1) { this.m_Panel.Solve(this.m_From); this.m_Panel.m_User = null; } else { this.m_From.PlaySound(0x1F4); this.m_From.SendGump(new GameGump(this.m_Panel, this.m_From, this.m_Step + 1, false)); this.m_Panel.m_LastUse = DateTime.UtcNow; } } else { this.m_Panel.DoDamage(this.m_From); this.m_Panel.m_User = null; } } } private void AddNode(int x, int y, NodeHue hue) { int id; switch ( hue ) { case NodeHue.Gray: id = 0x25F8; break; case NodeHue.Blue: id = 0x868; break; default: id = 0x9A8; break; } this.AddImage(x, y, id); } } private class DamageTimer : Timer { private readonly ControlPanel m_Panel; private readonly Mobile m_To; private int m_Step; public DamageTimer(ControlPanel panel, Mobile to) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0)) { this.m_Panel = panel; this.m_To = to; this.m_Step = 0; this.Priority = TimerPriority.TwoFiftyMS; } protected override void OnTick() { if (this.m_Panel.Deleted || this.m_To.Deleted || !this.m_To.Alive) { this.End(); return; } this.m_To.PlaySound(0x28); this.m_To.LocalOverheadMessage(MessageType.Regular, 0xC9, true, "* Your body convulses from electric shock *"); this.m_To.NonlocalOverheadMessage(MessageType.Regular, 0xC9, true, string.Format("* {0} spasms from electric shock *", this.m_To.Name)); AOS.Damage(this.m_To, this.m_To, 20, 0, 0, 0, 0, 100); if (++this.m_Step >= 3 || !this.m_To.Alive) { this.End(); } } private void End() { this.m_Panel.m_DamageTable.Remove(this.m_To); this.m_To.Frozen = false; this.Stop(); } } } }