using System; using Server.Mobiles; namespace Server.Items { public class StoneMiningBook : Item { public override int LabelNumber { get { return 1153530; } } // Mining For Quality Stone [Constructable] public StoneMiningBook() : base(0xFBE) { Weight = 1.0; } public StoneMiningBook(Serial serial) : base(serial) { } public override void OnDoubleClick(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } if (!IsChildOf(pm.Backpack)) { pm.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (pm.Skills[SkillName.Mining].Base < 100.0) { pm.SendLocalizedMessage(1080041); // Only a Grandmaster Miner can learn from this book. } else if (pm.StoneMining) { pm.SendLocalizedMessage(1080066); // You have already learned this information. } else { pm.StoneMining = true; pm.SendLocalizedMessage(1080045); // You have learned to mine for stones. Target mountains when mining to find stones. Delete(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }