using System; namespace Server.Items { public class WaterloggedBoots : BaseShoes { [Constructable] public WaterloggedBoots() : base(0x1711) { if (Utility.RandomBool()) { // thigh boots this.ItemID = 0x1711; this.Weight = 4.0; } else { // boots this.ItemID = 0x170B; this.Weight = 3.0; } } public WaterloggedBoots(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074364; } }// Waterlogged boots public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); list.Add(1073634); // An aquarium decoration } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }