using System; namespace Server.Items { public class Shell : Item { [Constructable] public Shell() : base(Utility.RandomList(0x3B12, 0x3B13)) { } public Shell(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074598; } }// A shell public override double DefaultWeight { get { return 1.0; } } public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); list.Add(1073634); // An aquarium decoration } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }