using System; namespace Server.Items { public class CraftysFishingHat : BaseHat { [Constructable] public CraftysFishingHat() : base(0x1713) { } public CraftysFishingHat(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074572; } }// Crafty's Fishing Hat public override int BasePhysicalResistance { get { return 0; } } public override int BaseFireResistance { get { return 5; } } public override int BaseColdResistance { get { return 9; } } public override int BasePoisonResistance { get { return 5; } } public override int BaseEnergyResistance { get { return 5; } } public override int InitMinHits { get { return 20; } } public override int InitMaxHits { get { return 30; } } public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); list.Add(1073634); // An aquarium decoration } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }