using System;
using Server.Mobiles;
using Server.Guilds;
using Server.Multis;
using Server.Network;
namespace Server.Gumps
{
public interface ISecurable
{
SecureLevel Level { get; set; }
}
public class SetSecureLevelGump : Gump
{
private ISecurable m_Info;
public SetSecureLevelGump(Mobile from, ISecurable info, BaseHouse house)
: base(50, 50)
{
m_Info = info;
Mobile owner = house.Owner;
AddPage(0);
int offset = (Guild.NewGuildSystem) ? 20 : 0;
AddBackground(0, 0, 220, 160 + offset, 5054);
AddImageTiled(10, 10, 200, 20, 5124);
AddImageTiled(10, 40, 200, 20, 5124);
AddImageTiled(10, 70, 200, 80 + offset, 5124);
AddAlphaRegion(10, 10, 200, 140 + offset);
AddHtmlLocalized(10, 10, 200, 20, 1061276, 32767, false, false); //
SET ACCESS
AddHtmlLocalized(10, 40, 100, 20, 1041474, 32767, false, false); // Owner:
AddLabel(110, 40, 1152, owner == null ? "" : owner.Name);
AddButton(10, 70, GetFirstID(SecureLevel.Owner), 4007, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(45, 70, 150, 20, 1061277, GetColor(SecureLevel.Owner), false, false); // Owner Only
AddButton(10, 90, GetFirstID(SecureLevel.CoOwners), 4007, 2, GumpButtonType.Reply, 0);
AddHtmlLocalized(45, 90, 150, 20, 1061278, GetColor(SecureLevel.CoOwners), false, false); // Co-Owners
AddButton(10, 110, GetFirstID(SecureLevel.Friends), 4007, 3, GumpButtonType.Reply, 0);
AddHtmlLocalized(45, 110, 150, 20, 1061279, GetColor(SecureLevel.Friends), false, false); // Friends
if (Guild.NewGuildSystem && owner == from && from.Guild != null && ((PlayerMobile)from).GuildRank.Rank >= 1)
{
AddButton(10, 130, GetFirstID(SecureLevel.Guild), 4007, 5, GumpButtonType.Reply, 0);
AddHtmlLocalized(45, 130, 150, 20, 1063455, GetColor(SecureLevel.Guild), false, false); // Guild Members
}
AddButton(10, 130 + offset, GetFirstID(SecureLevel.Anyone), 4007, 4, GumpButtonType.Reply, 0);
AddHtmlLocalized(45, 130 + offset, 150, 20, 1061626, GetColor(SecureLevel.Anyone), false, false); // Anyone
}
public int GetColor(SecureLevel level)
{
return (m_Info.Level == level) ? 0x7F18 : 0x7FFF;
}
public int GetFirstID(SecureLevel level)
{
return (m_Info.Level == level) ? 4006 : 4005;
}
public override void OnResponse(NetState state, RelayInfo info)
{
SecureLevel level = m_Info.Level;
switch ( info.ButtonID )
{
case 1:
level = SecureLevel.Owner;
break;
case 2:
level = SecureLevel.CoOwners;
break;
case 3:
level = SecureLevel.Friends;
break;
case 4:
level = SecureLevel.Anyone;
break;
case 5:
level = SecureLevel.Guild;
break;
}
if (m_Info.Level == level)
{
state.Mobile.SendLocalizedMessage(1061281); // Access level unchanged.
}
else
{
m_Info.Level = level;
state.Mobile.SendLocalizedMessage(1061280); // New access level set.
}
}
}
}