using System; using Server.Gumps; using Server.Mobiles; using Server.Network; namespace Server.Guilds { public class WarDeclarationGump : BaseGuildGump { private readonly Guild m_Other; public WarDeclarationGump(PlayerMobile pm, Guild g, Guild otherGuild) : base(pm, g) { this.m_Other = otherGuild; WarDeclaration war = g.FindPendingWar(otherGuild); this.AddPage(0); this.AddBackground(0, 0, 500, 340, 0x24AE); this.AddBackground(65, 50, 370, 30, 0x2486); this.AddHtmlLocalized(75, 55, 370, 26, 1062979, 0x3C00, false, false); //
Declaration of War
this.AddImage(410, 45, 0x232C); this.AddHtmlLocalized(65, 95, 200, 20, 1063009, 0x14AF, false, false); // Duration of War this.AddHtmlLocalized(65, 120, 400, 20, 1063010, 0x0, false, false); // Enter the number of hours the war will last. this.AddBackground(65, 150, 40, 30, 0x2486); this.AddTextEntry(70, 154, 50, 30, 0x481, 10, (war != null) ? war.WarLength.Hours.ToString() : "0"); this.AddHtmlLocalized(65, 195, 200, 20, 1063011, 0x14AF, false, false); // Victory Condition this.AddHtmlLocalized(65, 220, 400, 20, 1063012, 0x0, false, false); // Enter the winning number of kills. this.AddBackground(65, 250, 40, 30, 0x2486); this.AddTextEntry(70, 254, 50, 30, 0x481, 11, (war != null) ? war.MaxKills.ToString() : "0"); this.AddBackground(190, 270, 130, 26, 0x2486); this.AddButton(195, 275, 0x845, 0x846, 0, GumpButtonType.Reply, 0); this.AddHtmlLocalized(220, 273, 90, 26, 1006045, 0x0, false, false); // Cancel this.AddBackground(330, 270, 130, 26, 0x2486); this.AddButton(335, 275, 0x845, 0x846, 1, GumpButtonType.Reply, 0); this.AddHtmlLocalized(360, 273, 90, 26, 1062989, 0x5000, false, false); // Declare War! } public override void OnResponse(NetState sender, RelayInfo info) { PlayerMobile pm = sender.Mobile as PlayerMobile; if (!IsMember(pm, this.guild)) return; RankDefinition playerRank = pm.GuildRank; switch( info.ButtonID ) { case 1: { AllianceInfo alliance = this.guild.Alliance; AllianceInfo otherAlliance = this.m_Other.Alliance; if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != this.guild) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else if (otherAlliance != null && otherAlliance.Leader != this.m_Other) { pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.m_Other.Name, otherAlliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { WarDeclaration activeWar = this.guild.FindActiveWar(this.m_Other); if (activeWar == null) { WarDeclaration war = this.guild.FindPendingWar(this.m_Other); WarDeclaration otherWar = this.m_Other.FindPendingWar(this.guild); //Note: OSI differs from what it says on website. unlimited war = 0 kills/ 0 hrs. Not > 999. (sidenote: they both cap at 65535, 7.5 years, but, still.) TextRelay tKills = info.GetTextEntry(11); TextRelay tWarLength = info.GetTextEntry(10); int maxKills = (tKills == null) ? 0 : Math.Max(Math.Min(Utility.ToInt32(info.GetTextEntry(11).Text), 0xFFFF), 0); TimeSpan warLength = TimeSpan.FromHours((tWarLength == null) ? 0 : Math.Max(Math.Min(Utility.ToInt32(info.GetTextEntry(10).Text), 0xFFFF), 0)); if (war != null) { war.MaxKills = maxKills; war.WarLength = warLength; war.WarRequester = true; } else { this.guild.PendingWars.Add(new WarDeclaration(this.guild, this.m_Other, maxKills, warLength, true)); } if (otherWar != null) { otherWar.MaxKills = maxKills; otherWar.WarLength = warLength; otherWar.WarRequester = false; } else { this.m_Other.PendingWars.Add(new WarDeclaration(this.m_Other, this.guild, maxKills, warLength, false)); } if (war != null) { pm.SendLocalizedMessage(1070752); // The proposal has been updated. //m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal. } else this.m_Other.GuildMessage(1070781, ((this.guild.Alliance != null) ? this.guild.Alliance.Name : this.guild.Name)); // ~1_val~ has proposed a war. pm.SendLocalizedMessage(1070751, ((this.m_Other.Alliance != null) ? this.m_Other.Alliance.Name : this.m_Other.Name)); // War proposal has been sent to ~1_val~. } } break; } default: { pm.SendGump(new OtherGuildInfo(pm, this.guild, this.m_Other)); break; } } } } }