using System; using Server.Guilds; using Server.Items; using Server.Network; namespace Server.Gumps { public class GuildmasterGump : Gump { private readonly Mobile m_Mobile; private readonly Guild m_Guild; public GuildmasterGump(Mobile from, Guild guild) : base(20, 30) { this.m_Mobile = from; this.m_Guild = guild; this.Dragable = false; this.AddPage(0); this.AddBackground(0, 0, 550, 400, 5054); this.AddBackground(10, 10, 530, 380, 3000); this.AddHtmlLocalized(20, 15, 510, 35, 1011121, false, false); //
GUILDMASTER FUNCTIONS
this.AddButton(20, 40, 4005, 4007, 2, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 40, 470, 30, 1011107, false, false); // Set the guild name. this.AddButton(20, 70, 4005, 4007, 3, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 70, 470, 30, 1011109, false, false); // Set the guild's abbreviation. this.AddButton(20, 100, 4005, 4007, 4, GumpButtonType.Reply, 0); switch ( this.m_Guild.Type ) { case GuildType.Regular: this.AddHtmlLocalized(55, 100, 470, 30, 1013059, false, false); // Change guild type: Currently Standard break; case GuildType.Order: this.AddHtmlLocalized(55, 100, 470, 30, 1013057, false, false); // Change guild type: Currently Order break; case GuildType.Chaos: this.AddHtmlLocalized(55, 100, 470, 30, 1013058, false, false); // Change guild type: Currently Chaos break; } this.AddButton(20, 130, 4005, 4007, 5, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 130, 470, 30, 1011112, false, false); // Set the guild's charter. this.AddButton(20, 160, 4005, 4007, 6, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 160, 470, 30, 1011113, false, false); // Dismiss a member. this.AddButton(20, 190, 4005, 4007, 7, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 190, 470, 30, 1011114, false, false); // Go to the WAR menu. if (this.m_Guild.Candidates.Count > 0) { this.AddButton(20, 220, 4005, 4007, 8, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 220, 470, 30, 1013056, false, false); // Administer the list of candidates } else { this.AddImage(20, 220, 4020); this.AddHtmlLocalized(55, 220, 470, 30, 1013031, false, false); // There are currently no candidates for membership. } this.AddButton(20, 250, 4005, 4007, 9, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 250, 470, 30, 1011117, false, false); // Set the guildmaster's title. this.AddButton(20, 280, 4005, 4007, 10, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 280, 470, 30, 1011118, false, false); // Grant a title to another member. this.AddButton(20, 310, 4005, 4007, 11, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 310, 470, 30, 1011119, false, false); // Move this guildstone. this.AddButton(20, 360, 4005, 4007, 1, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 360, 245, 30, 1011120, false, false); // Return to the main menu. this.AddButton(300, 360, 4005, 4007, 0, GumpButtonType.Reply, 0); this.AddHtmlLocalized(335, 360, 100, 30, 1011441, false, false); // EXIT } public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild)) return; switch ( info.ButtonID ) { case 1: // Main menu { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild)); break; } case 2: // Set guild name { this.m_Mobile.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max): this.m_Mobile.Prompt = new GuildNamePrompt(this.m_Mobile, this.m_Guild); break; } case 3: // Set guild abbreviation { this.m_Mobile.SendLocalizedMessage(1013061); // Enter new guild abbreviation (3 characters max): this.m_Mobile.Prompt = new GuildAbbrvPrompt(this.m_Mobile, this.m_Guild); break; } case 4: // Change guild type { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildChangeTypeGump(this.m_Mobile, this.m_Guild)); break; } case 5: // Set charter { this.m_Mobile.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max): this.m_Mobile.Prompt = new GuildCharterPrompt(this.m_Mobile, this.m_Guild); break; } case 6: // Dismiss member { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildDismissGump(this.m_Mobile, this.m_Guild)); break; } case 7: // War menu { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildWarAdminGump(this.m_Mobile, this.m_Guild)); break; } case 8: // Administer candidates { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildAdminCandidatesGump(this.m_Mobile, this.m_Guild)); break; } case 9: // Set guildmaster's title { this.m_Mobile.SendLocalizedMessage(1013073); // Enter new guildmaster title (20 characters max): this.m_Mobile.Prompt = new GuildTitlePrompt(this.m_Mobile, this.m_Mobile, this.m_Guild); break; } case 10: // Grant title { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GrantGuildTitleGump(this.m_Mobile, this.m_Guild)); break; } case 11: // Move guildstone { if (this.m_Guild.Guildstone != null) { GuildTeleporter item = new GuildTeleporter(this.m_Guild.Guildstone); if (this.m_Guild.Teleporter != null) this.m_Guild.Teleporter.Delete(); this.m_Mobile.SendLocalizedMessage(501133); // Use the teleporting object placed in your backpack to move this guildstone. this.m_Mobile.AddToBackpack(item); this.m_Guild.Teleporter = item; } GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild)); break; } } } } }