using System; using Server.Network; using Server.Multis; using Server.Items; using Server.Targeting; using Server.Misc; using Server.Regions; using Server.Spells; namespace Server.ACC.CSS.Systems.Druid { public class DruidMushroomGatewaySpell : DruidSpell { private static SpellInfo m_Info = new SpellInfo( "Mushroom Gateway", "Vauk Sepa Ohm", //SpellCircle.Seventh, 263, 9032, Reagent.BlackPearl, Reagent.MandrakeRoot, CReagent.SpringWater ); public override SpellCircle Circle { get { return SpellCircle.Seventh; } } public override double CastDelay{ get{ return 3.0; } } public override double RequiredSkill{ get{ return 70.0; } } public override int RequiredMana{ get{ return 40; } } private RunebookEntry m_Entry; public DruidMushroomGatewaySpell( Mobile caster, Item scroll ) : this( caster, scroll, null ) { } public DruidMushroomGatewaySpell( Mobile caster, Item scroll, RunebookEntry entry ) : base( caster, scroll, m_Info ) { m_Entry = entry; } public override void OnCast() { if ( m_Entry == null ) Caster.Target = new InternalTarget( this ); else Effect( m_Entry.Location, m_Entry.Map, true ); } public override bool CheckCast() { if ( Caster.Criminal ) { Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily. return false; } else if ( SpellHelper.CheckCombat( Caster ) ) { Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle?? return false; } return SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom ); } public void Effect( Point3D loc, Map map, bool checkMulti ) { if ( map == null || (!Core.AOS && Caster.Map != map) ) { Caster.SendLocalizedMessage( 1005570 ); // You can not gate to another facet. } else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom ) ) { } else if ( !SpellHelper.CheckTravel( Caster, map, loc, TravelCheckType.GateTo ) ) { } else if ( Caster.Kills >= 5 && map != Map.Felucca ) { Caster.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there. } else if ( Caster.Criminal ) { Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily. } else if ( SpellHelper.CheckCombat( Caster ) ) { Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle?? } else if ( !map.CanSpawnMobile( loc.X, loc.Y, loc.Z ) ) { Caster.SendLocalizedMessage( 501942 ); // That location is blocked. } else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) ) { Caster.SendLocalizedMessage( 501942 ); // That location is blocked. } else if ( CheckSequence() ) { Caster.SendMessage( "You open a mystical portal in a mushroom circle" ); // You open a magical gate to another location Effects.PlaySound( Caster.Location, Caster.Map, 0x1 ); int mushx; int mushy; int mushz; InternalItem firstGatea = new InternalItem( loc, map ); mushx=Caster.X; mushy=Caster.Y; mushz=Caster.Z; firstGatea.ItemID=0xD10; Point3D mushxyz = new Point3D(mushx,mushy,mushz); firstGatea.MoveToWorld( mushxyz, Caster.Map ); InternalItem firstGateb = new InternalItem( loc, map ); mushx=Caster.X; mushy=Caster.Y; firstGateb.ItemID=0x373A; mushz=Caster.Z+1; Point3D mushxyza = new Point3D(mushx,mushy,mushz); firstGateb.MoveToWorld( mushxyza, Caster.Map ); InternalItem firstGatec = new InternalItem( loc, map ); mushx=Caster.X-1; firstGatec.ItemID=0xD11; mushy=Caster.Y+1; mushz=Caster.Z; Point3D mushxyzb = new Point3D(mushx,mushy,mushz); firstGatec.MoveToWorld( mushxyzb, Caster.Map ); InternalItem firstGated = new InternalItem( loc, map); firstGated.ItemID=0xD0C; mushx=Caster.X; mushy=Caster.Y+2; mushz=Caster.Z; Point3D mushxyzc = new Point3D(mushx,mushy,mushz); firstGated.MoveToWorld( mushxyzc, Caster.Map ); InternalItem firstGatee = new InternalItem( loc, map ); mushx=Caster.X+1; firstGatee.ItemID=0xD0D; mushy=Caster.Y+1; mushz=Caster.Z; Point3D mushxyzd = new Point3D(mushx,mushy,mushz); firstGatee.MoveToWorld( mushxyzd, Caster.Map ); InternalItem firstGatef = new InternalItem( loc, map ); firstGatef.ItemID=0xD0E; mushx=Caster.X+2; mushy=Caster.Y; mushz=Caster.Z; Point3D mushxyze = new Point3D(mushx,mushy,mushz); firstGatef.MoveToWorld( mushxyze, Caster.Map ); InternalItem firstGateg = new InternalItem( loc, map ); mushx=Caster.X+1; firstGateg.ItemID=0xD0F; mushy=Caster.Y-1; mushz=Caster.Z; Point3D mushxyzf = new Point3D(mushx,mushy,mushz); firstGateg.MoveToWorld( mushxyzf, Caster.Map ); Effects.PlaySound( loc, map, 0x1 ); InternalItem secondGatea = new InternalItem( Caster.Location, Caster.Map ); mushx=loc.X; mushy=loc.Y; mushz=loc.Z; secondGatea.ItemID=0xD10; Point3D mushaxyz = new Point3D(mushx,mushy,mushz); secondGatea.MoveToWorld( mushaxyz, map); InternalItem secondGateb = new InternalItem( Caster.Location, Caster.Map ); mushx=loc.X; mushy=loc.Y; secondGateb.ItemID=0x373A; mushz=loc.Z+1; Point3D mushaxyza = new Point3D(mushx,mushy,mushz); secondGateb.MoveToWorld( mushaxyza, map); InternalItem secondGatec = new InternalItem( Caster.Location, Caster.Map ); mushx=loc.X-1; secondGatec.ItemID=0xD11; mushy=loc.Y+1; mushz=loc.Z-1; Point3D mushaxyzb = new Point3D(mushx,mushy,mushz); secondGatec.MoveToWorld( mushaxyzb, map); InternalItem secondGated = new InternalItem( Caster.Location, Caster.Map); mushx=loc.X; mushy=loc.Y+2; secondGated.ItemID=0xD0C; mushz=loc.Z; Point3D mushaxyzc = new Point3D(mushx,mushy,mushz); secondGated.MoveToWorld( mushaxyzc, map); InternalItem secondGatee = new InternalItem( Caster.Location, Caster.Map ); mushx=loc.X+1; mushy=loc.Y+1; mushz=loc.Z; secondGatee.ItemID=0xD0D; Point3D mushaxyzd = new Point3D(mushx,mushy,mushz); secondGatee.MoveToWorld( mushaxyzd, map); InternalItem secondGatef = new InternalItem( Caster.Location, Caster.Map ); mushx=loc.X+2; mushy=loc.Y; mushz=loc.Z; secondGatef.ItemID=0xD0E; Point3D mushaxyze = new Point3D(mushx,mushy,mushz); secondGatef.MoveToWorld( mushaxyze, map); InternalItem secondGateg = new InternalItem( Caster.Location, Caster.Map ); mushx=loc.X+1; secondGateg.ItemID=0xD0F; mushy=loc.Y-1; mushz=loc.Z; Point3D mushaxyzf = new Point3D(mushx,mushy,mushz); secondGateg.MoveToWorld( mushaxyzf, map); } FinishSequence(); } [DispellableField] private class InternalItem : Moongate { public override bool ShowFeluccaWarning{ get{ return Core.AOS; } } public InternalItem( Point3D target, Map map ) : base( target, map ) { Map = map; if ( ShowFeluccaWarning && map == Map.Felucca ) ItemID = 0xDDA; Dispellable = true; InternalTimer t = new InternalTimer( this ); t.Start(); } public InternalItem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); Delete(); } private class InternalTimer : Timer { private Item m_Item; public InternalTimer( Item item ) : base( TimeSpan.FromSeconds( 30.0 ) ) { m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } private class InternalTarget : Target { private DruidMushroomGatewaySpell m_Owner; public InternalTarget( DruidMushroomGatewaySpell owner ) : base( 12, false, TargetFlags.None ) { m_Owner = owner; owner.Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501029 ); // Select Marked item. } protected override void OnTarget( Mobile from, object o ) { if ( o is RecallRune ) { RecallRune rune = (RecallRune)o; if ( rune.Marked ) m_Owner.Effect( rune.Target, rune.TargetMap, true ); else from.SendLocalizedMessage( 501803 ); // That rune is not yet marked. } else if ( o is Runebook ) { RunebookEntry e = ((Runebook)o).Default; if ( e != null ) m_Owner.Effect( e.Location, e.Map, true ); else from.SendLocalizedMessage( 502354 ); // Target is not marked. } else { from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object. } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }