using System; using Server; using Server.Items; using Server.Mobiles; namespace Server.ACC.CSS.Systems.Druid { [CorpseName( "a treefellow corpse" )] public class SummonedTreefellow : BaseCreature { [Constructable] public SummonedTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 ) { Name = "a treefellow"; Body = 301; BaseSoundID = 442; SetStr( 196, 220 ); SetDex( 31, 55 ); SetInt( 66, 90 ); SetHits( 118, 132 ); SetDamage( 12, 16 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 30, 35 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.MagicResist, 65.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 90.0 ); VirtualArmor = 34; ControlSlots = 2; } public SummonedTreefellow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }