using System; using System.Collections; using Server.Targeting; using Server.Network; using Server.Misc; using Server.Items; using Server.Spells; namespace Server.ACC.CSS.Systems.Ancient { public class AncientSleepFieldSpell : AncientSpell { private static SpellInfo m_Info = new SpellInfo( "Sleep Field", "In Zu Grav", 230, 9052, false, Reagent.BlackPearl, Reagent.Ginseng, Reagent.SpidersSilk ); public override Server.Spells.SpellCircle Circle { get { return SpellCircle.Sixth; ; } } public AncientSleepFieldSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { if (CheckSequence()) Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { if (this.Scroll != null) Scroll.Consume(); SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if (rx >= 0 && ry >= 0) { eastToWest = false; } else if (rx >= 0) { eastToWest = true; } else if (ry >= 0) { eastToWest = true; } else { eastToWest = false; } Effects.PlaySound(p, Caster.Map, 0x20B); int itemID = eastToWest ? 0x3915 : 0x3922; TimeSpan duration = TimeSpan.FromSeconds(3.0 + (Caster.Skills[SkillName.Magery].Value * 0.4)); for (int i = -2; i <= 2; ++i) { Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z); new InternalItem(itemID, loc, Caster, Caster.Map, duration, i); } } FinishSequence(); } [DispellableField] private class InternalItem : Item { private Timer m_Timer; private DateTime m_End; private Mobile m_Caster; private SleepingBody m_Body; public override bool BlocksFit { get { return true; } } public InternalItem(int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val) : base(itemID) { bool canFit = SpellHelper.AdjustField(ref loc, map, 12, false); Visible = false; Movable = false; Light = LightType.Circle300; Hue = 1169; Name = "sleep field"; MoveToWorld(loc, map); m_Caster = caster; m_End = DateTime.Now + duration; m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(Math.Abs(val) * 0.2), caster.InLOS(this), canFit); m_Timer.Start(); } public override void OnAfterDelete() { base.OnAfterDelete(); if (m_Timer != null) m_Timer.Stop(); } public InternalItem(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version writer.Write(m_Caster); writer.WriteDeltaTime(m_End); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { m_Caster = reader.ReadMobile(); goto case 0; } case 0: { m_End = reader.ReadDeltaTime(); m_Timer = new InternalTimer(this, TimeSpan.Zero, true, true); m_Timer.Start(); break; } } } public void ApplySleepTo(Mobile m) { m.Hidden = true; m.Frozen = true; m.Squelched = true; SleepingBody body = new SleepingBody(m, m.Blessed); body.Map = m.Map; body.Location = m.Location; m_Body = body; m.Z -= 100; m.SendMessage("You fall asleep"); RemoveTimer(m); TimeSpan duration = TimeSpan.FromSeconds(m_Caster.Skills[SkillName.Magery].Value * 1.2); // 120% of magery Timer t = new BodyTimer(m, duration, m_Body); m_Table[m] = t; t.Start(); } private static Hashtable m_Table = new Hashtable(); public static void RemoveTimer(Mobile m) { Timer t = (Timer)m_Table[m]; if (t != null) { t.Stop(); m_Table.Remove(m); } } private class BodyTimer : Timer { private Mobile m_Mobile; private SleepingBody m_Body; public BodyTimer(Mobile m, TimeSpan duration, SleepingBody body) : base(duration) { m_Mobile = m; m_Body = body; } protected override void OnTick() { m_Mobile.RevealingAction(); m_Mobile.Frozen = false; m_Mobile.Squelched = false; m_Mobile.Z = m_Body.Z; if (m_Body != null) { m_Body.Delete(); m_Mobile.SendMessage("You wake up!"); } RemoveTimer(m_Mobile); } } public override bool OnMoveOver(Mobile m) { if (Visible && m_Caster != null && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false)) { ApplySleepTo(m); m.PlaySound(0x474); } m.Hidden = true; return false; } private class InternalTimer : Timer { private InternalItem m_Item; private bool m_InLOS, m_CanFit; private static Queue m_Queue = new Queue(); public InternalTimer(InternalItem item, TimeSpan delay, bool inLOS, bool canFit) : base(delay, TimeSpan.FromSeconds(1.5)) { m_Item = item; m_InLOS = inLOS; m_CanFit = canFit; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { if (m_Item.Deleted) return; if (!m_Item.Visible) { if (m_InLOS && m_CanFit) m_Item.Visible = true; else m_Item.Delete(); if (!m_Item.Deleted) { m_Item.ProcessDelta(); Effects.SendLocationParticles(EffectItem.Create(m_Item.Location, m_Item.Map, EffectItem.DefaultDuration), 0x376A, 9, 10, 5040); } } else if (DateTime.Now > m_Item.m_End) { m_Item.Delete(); Stop(); } else { Map map = m_Item.Map; Mobile caster = m_Item.m_Caster; if (map != null && caster != null) { bool eastToWest = (m_Item.ItemID == 0x3915); IPooledEnumerable eable = map.GetMobilesInBounds(new Rectangle2D(m_Item.X - (eastToWest ? 0 : 1), m_Item.Y - (eastToWest ? 1 : 0), (eastToWest ? 1 : 2), (eastToWest ? 2 : 1))); ; foreach (Mobile m in eable) { if ((m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && SpellHelper.ValidIndirectTarget(caster, m) && caster.CanBeHarmful(m, false)) m_Queue.Enqueue(m); } eable.Free(); while (m_Queue.Count > 0) { Mobile m = (Mobile)m_Queue.Dequeue(); m.PlaySound(0x3C4); m_Item.ApplySleepTo(m); } } } } } } private class InternalTarget : Target { private AncientSleepFieldSpell m_Owner; public InternalTarget(AncientSleepFieldSpell owner) : base(12, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D) m_Owner.Target((IPoint3D)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }