using System; using System.Collections; using Server.Targeting; using Server.Network; using Server.Misc; using Server.Items; using Server.Mobiles; using Server.Spells; namespace Server.ACC.CSS.Systems.Ancient { public class AncientIgniteSpell : AncientSpell { private static SpellInfo m_Info = new SpellInfo( "Ignite", "In Flam", 233, 9012, false, Reagent.BlackPearl ); public override SpellCircle Circle { get { return SpellCircle.First; } } public override double CastDelay { get { return 3.0; } } public override double RequiredSkill { get { return 0.0; } } public override int RequiredMana { get { return 10; } } public AncientIgniteSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { if (CheckSequence()) Caster.Target = new InternalTarget(this); } private class InternalTarget : Target { private AncientIgniteSpell m_Owner; public InternalTarget(AncientIgniteSpell owner) : base(12, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D) m_Owner.Target((IPoint3D)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); Effects.PlaySound(p, Caster.Map, 0x1DD); IEntity to = new Entity(Serial.Zero, new Point3D(p), Caster.Map); Effects.SendMovingParticles(Caster, to, 0xf53, 1, 0, false, false, 33, 3, 1260, 1, 0, EffectLayer.Head, 0x100); Point3D loc = new Point3D(p.X, p.Y, p.Z); NaturalFire fire = new NaturalFire(Caster.Location, Caster.Map, Caster); fire.MoveToWorld(loc, Caster.Map); } FinishSequence(); } } }