using System; using System.Collections; using Server.Network; using Server.Items; using Server.Targeting; using Server.Spells; namespace Server.ACC.CSS.Systems.Ancient { public class AncientGreatLightSpell : AncientSpell { private static SpellInfo m_Info = new SpellInfo( "Great Light", "Vas Lor", 215, 9061, Reagent.SulfurousAsh, Reagent.MandrakeRoot ); public override SpellCircle Circle { get { return SpellCircle.Second; } } public AncientGreatLightSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { if (CheckSequence()) Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); ArrayList targets = new ArrayList(); if (this.Scroll != null) Scroll.Consume(); Map map = Caster.Map; if (map != null) { IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), 3); foreach (Mobile m in eable) { if (Caster.CanBeBeneficial(m, false)) targets.Add(m); } eable.Free(); } Effects.PlaySound(p, Caster.Map, 0x299); if (targets.Count > 0) { for (int i = 0; i < targets.Count; ++i) { Mobile targ = (Mobile)targets[i]; if (targ.BeginAction(typeof(LightCycle))) { new LightCycle.NightSightTimer(targ).Start(); int level = (int)Math.Abs(LightCycle.DungeonLevel * (Caster.Skills[SkillName.Magery].Base / 100)); if (level > 25 || level < 0) level = 25; targ.LightLevel = level; targ.FixedParticles(0x376A, 9, 32, 5007, EffectLayer.Waist); targ.PlaySound(0x1E3); } } } } FinishSequence(); } private class InternalTarget : Target { private AncientGreatLightSpell m_Owner; public InternalTarget(AncientGreatLightSpell owner) : base(12, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { IPoint3D p = o as IPoint3D; if (p != null) m_Owner.Target(p); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }