using System; using System.Collections; using Server.Targeting; using Server.Network; using Server.Misc; using Server.Items; using Server.Mobiles; using Server.Spells; namespace Server.ACC.CSS.Systems.Ancient { public class AncientFireRingSpell : AncientSpell { private static SpellInfo m_Info = new SpellInfo( "Fire Ring", "Kal Flam Grav", 233, 9012, false, Reagent.BlackPearl, Reagent.SpidersSilk, Reagent.SulfurousAsh, Reagent.MandrakeRoot ); public override SpellCircle Circle { get { return SpellCircle.Sixth; } } public AncientFireRingSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { if (CheckSequence()) Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { if (this.Scroll != null) Scroll.Consume(); SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); Effects.PlaySound(p, Caster.Map, 0x1DD); Point3D loc = new Point3D(p.X, p.Y, p.Z); int mushx; int mushy; int mushz; InternalItem firstFlamea = new InternalItem(Caster.Location, Caster.Map, Caster); mushx = loc.X - 2; mushy = loc.Y - 2; mushz = loc.Z; Point3D mushxyz = new Point3D(mushx, mushy, mushz); firstFlamea.MoveToWorld(mushxyz, Caster.Map); InternalItem firstFlamec = new InternalItem(Caster.Location, Caster.Map, Caster); mushx = loc.X; mushy = loc.Y - 3; mushz = loc.Z; Point3D mushxyzb = new Point3D(mushx, mushy, mushz); firstFlamec.MoveToWorld(mushxyzb, Caster.Map); InternalItem firstFlamed = new InternalItem(Caster.Location, Caster.Map, Caster); firstFlamed.ItemID = 0x3709; mushx = loc.X + 2; mushy = loc.Y - 2; mushz = loc.Z; Point3D mushxyzc = new Point3D(mushx, mushy, mushz); firstFlamed.MoveToWorld(mushxyzc, Caster.Map); InternalItem firstFlamee = new InternalItem(Caster.Location, Caster.Map, Caster); mushx = loc.X + 3; firstFlamee.ItemID = 0x3709; mushy = loc.Y; mushz = loc.Z; Point3D mushxyzd = new Point3D(mushx, mushy, mushz); firstFlamee.MoveToWorld(mushxyzd, Caster.Map); InternalItem firstFlamef = new InternalItem(Caster.Location, Caster.Map, Caster); firstFlamef.ItemID = 0x3709; mushx = loc.X + 2; mushy = loc.Y + 2; mushz = loc.Z; Point3D mushxyze = new Point3D(mushx, mushy, mushz); firstFlamef.MoveToWorld(mushxyze, Caster.Map); InternalItem firstFlameg = new InternalItem(Caster.Location, Caster.Map, Caster); mushx = loc.X; firstFlameg.ItemID = 0x3709; mushy = loc.Y + 3; mushz = loc.Z; Point3D mushxyzf = new Point3D(mushx, mushy, mushz); firstFlameg.MoveToWorld(mushxyzf, Caster.Map); InternalItem firstFlameh = new InternalItem(Caster.Location, Caster.Map, Caster); mushx = loc.X - 2; firstFlameh.ItemID = 0x3709; mushy = loc.Y + 2; mushz = loc.Z; Point3D mushxyzg = new Point3D(mushx, mushy, mushz); firstFlameh.MoveToWorld(mushxyzg, Caster.Map); InternalItem firstFlamei = new InternalItem(Caster.Location, Caster.Map, Caster); mushx = loc.X - 3; firstFlamei.ItemID = 0x3709; mushy = loc.Y; mushz = loc.Z; Point3D mushxyzh = new Point3D(mushx, mushy, mushz); firstFlamei.MoveToWorld(mushxyzh, Caster.Map); } FinishSequence(); } [DispellableField] private class InternalItem : Item { private Timer m_Timer; private Timer m_Burn; private DateTime m_End; private Mobile m_Caster; public override bool BlocksFit { get { return true; } } public InternalItem(Point3D loc, Map map, Mobile caster) : base(0x3709) { Visible = false; Movable = false; Light = LightType.Circle150; MoveToWorld(loc, map); m_Caster = caster; if (caster.InLOS(this)) Visible = true; else Delete(); if (Deleted) return; m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(30.0)); m_Timer.Start(); m_Burn = new BurnTimer(this, m_Caster); m_Burn.Start(); m_End = DateTime.Now + TimeSpan.FromSeconds(30.0); } public InternalItem(Serial serial) : base(serial) { } public override bool OnMoveOver(Mobile m) { if (Visible && m_Caster != null && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false)) { m_Caster.DoHarmful(m); int damage = Utility.Random(18, 24); if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0)) { damage = Utility.Random(9, 12); m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } AOS.Damage(m, m_Caster, damage, 0, 100, 0, 0, 0); m.PlaySound(0x1DD); } return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version writer.Write(m_End - DateTime.Now); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { TimeSpan duration = reader.ReadTimeSpan(); m_Timer = new InternalTimer(this, duration); m_Timer.Start(); m_End = DateTime.Now + duration; break; } case 0: { TimeSpan duration = TimeSpan.FromSeconds(10.0); m_Timer = new InternalTimer(this, duration); m_Timer.Start(); m_End = DateTime.Now + duration; break; } } } public override void OnAfterDelete() { base.OnAfterDelete(); if (m_Timer != null) m_Timer.Stop(); } private class InternalTimer : Timer { private InternalItem m_Item; public InternalTimer(InternalItem item, TimeSpan duration) : base(duration) { m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } private class InternalTarget : Target { private AncientFireRingSpell m_Owner; public InternalTarget(AncientFireRingSpell owner) : base(12, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D) m_Owner.Target((IPoint3D)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } private class BurnTimer : Timer { private Item m_FireRing; private Mobile m_Caster; private DateTime m_Duration; private static Queue m_Queue = new Queue(); public BurnTimer(Item ap, Mobile ca) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.5)) { Priority = TimerPriority.FiftyMS; m_FireRing = ap; m_Caster = ca; m_Duration = DateTime.Now + TimeSpan.FromSeconds(15.0 + (Utility.RandomDouble() * 15.0)); } protected override void OnTick() { if (m_FireRing.Deleted) return; if (DateTime.Now > m_Duration) { Stop(); } else { Map map = m_FireRing.Map; if (map != null) { foreach (Mobile m in m_FireRing.GetMobilesInRange(1)) { if ((m.Z + 16) > m_FireRing.Z && (m_FireRing.Z + 12) > m.Z) m_Queue.Enqueue(m); } while (m_Queue.Count > 0) { Mobile m = (Mobile)m_Queue.Dequeue(); if (m_FireRing.Visible && m_Caster != null && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false)) { m_Caster.DoHarmful(m); int damage = Utility.Random(5, 8); if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0)) { damage = Utility.Random(1, 3); m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } AOS.Damage(m, m_Caster, damage, 0, 100, 0, 0, 0); m.PlaySound(0x1DD); m.SendLocalizedMessage(503000); } } } } } } } }