using System; using System.Collections.Generic; using Server.Targeting; using Server.Spells.SkillMasteries; namespace Server.Spells.Necromancy { public class CorpseSkinSpell : NecromancerSpell { private static readonly SpellInfo m_Info = new SpellInfo( "Corpse Skin", "In Agle Corp Ylem", 203, 9051, Reagent.BatWing, Reagent.GraveDust); private static readonly Dictionary m_Table = new Dictionary(); public CorpseSkinSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds(1.75); } } public override double RequiredSkill { get { return 20.0; } } public override int RequiredMana { get { return 11; } } public static bool RemoveCurse(Mobile m) { if (m_Table.ContainsKey(m)) { m_Table[m].DoExpire(); return true; } return false; } public static bool IsUnderEffects(Mobile m) { return m_Table.ContainsKey(m); } public static int GetResistMalus(Mobile m) { if (m_Table.ContainsKey(m)) { return 70 - m_Table[m].Malus; } return 70; } public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(Mobile m) { if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); ApplyEffects(m); ConduitSpell.CheckAffected(Caster, m, ApplyEffects); } FinishSequence(); } public void ApplyEffects(Mobile m, double strength = 1.0) { /* Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh, * making them more vulnerable to Fire and Poison damage, * but increasing their resistance to Physical and Cold damage. * * The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds. * * NOTE: Algorithm above is fixed point, should be: * ((ss-mr)/2.5) + 40 * * NOTE: Resistance is not checked if targeting yourself */ if (m_Table.ContainsKey(m)) { m_Table[m].DoExpire(false); } m.SendLocalizedMessage(1061689); // Your skin turns dry and corpselike. if (m.Spell != null) m.Spell.OnCasterHurt(); m.FixedParticles(0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head); m.PlaySound(0x1BB); double ss = GetDamageSkill(Caster); double mr = GetResistSkill(m); m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills[SkillName.MagicResist].Cap); //Skill check for gain TimeSpan duration = TimeSpan.FromSeconds((((ss - mr) / 2.5) + 40.0) * strength); int malus = (int)Math.Min(15, (Caster.Skills[CastSkill].Value + Caster.Skills[DamageSkill].Value) * 0.075); ResistanceMod[] mods = new ResistanceMod[4] { new ResistanceMod( ResistanceType.Fire, (int)(-malus * strength) ), new ResistanceMod( ResistanceType.Poison, (int)(-malus * strength) ), new ResistanceMod( ResistanceType.Cold, (int)(+10.0 * strength) ), new ResistanceMod( ResistanceType.Physical, (int)(+10.0 * strength) ) }; ExpireTimer timer = new ExpireTimer(m, mods, malus, duration); timer.Start(); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.CorpseSkin, 1075663, duration, m)); m_Table[m] = timer; m.UpdateResistances(); for (int i = 0; i < mods.Length; ++i) m.AddResistanceMod(mods[i]); HarmfulSpell(m); } private class ExpireTimer : Timer { private readonly Mobile m_Mobile; private readonly ResistanceMod[] m_Mods; private readonly int m_Malus; public int Malus { get { return m_Malus; } } public ExpireTimer(Mobile m, ResistanceMod[] mods, int malus, TimeSpan delay) : base(delay) { m_Mobile = m; m_Mods = mods; m_Malus = malus; } public void DoExpire(bool message = true) { for (int i = 0; i < m_Mods.Length; ++i) m_Mobile.RemoveResistanceMod(m_Mods[i]); Stop(); BuffInfo.RemoveBuff(m_Mobile, BuffIcon.CorpseSkin); if(m_Table.ContainsKey(m_Mobile)) m_Table.Remove(m_Mobile); m_Mobile.UpdateResistances(); if(message) m_Mobile.SendLocalizedMessage(1061688); // Your skin returns to normal. } protected override void OnTick() { DoExpire(); } } private class InternalTarget : Target { private readonly CorpseSkinSpell m_Owner; public InternalTarget(CorpseSkinSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) m_Owner.Target((Mobile)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }